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Baaleos
Joined: 02 Sep 2007 Posts: 830
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Posted: Tue Aug 25, 2009 10:53 Post subject: come to think of it? |
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Would it be possible to remove caps all togehter?
I was just thinking that a dynamic spawn system, would be even more effective, if it could go beyond a static point.
Eg - You could have goblins spawning with Ability Bonuses, to help them match even level 40 players.
At the minute, since I only have +30 bonus enabled,
my dynamic spawn system can only add a max of 30 to any stat,
But being able to go over that limit, at will, would be really useful. |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Tue Aug 25, 2009 13:40 Post subject: |
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@Disco: I believe an outdated version is in SVN, but I'll update that. I also need to package these as releases more often. The charlist hooks, for example, are almost definitely ready for release.
Regarding .ini settings, setting any of the values to 0 or just leaving them out will disable that fix/hook, which is a quirk of the way we check the .ini options.
@Baaleos: I'm hesitant to go that far, because I think all three values have a rollover risk around 127. Haven't tested, but I know the character sheet at least can get funky at that point. Setting the values to 255 should work in practice, though. Don't go any higher, because fixes will only use the lowest byte -- need to make it check that and handle it gracefully. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Baaleos
Joined: 02 Sep 2007 Posts: 830
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Posted: Wed Aug 26, 2009 12:27 Post subject: |
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Quote: |
@Baaleos: I'm hesitant to go that far, because I think all three values have a rollover risk around 127. Haven't tested, but I know the character sheet at least can get funky at that point. Setting the values to 255 should work in practice, though. Don't go any higher, because fixes will only use the lowest byte -- need to make it check that and handle it gracefully.
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Is it possible to alter the roll over point?
It would be a very large change to the game engine, and game mechanics if stats were capable of going up to 500 etc.
But would give a new meaning to 'epic' stats. |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Wed Aug 26, 2009 14:11 Post subject: |
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Without source code, no; even then, it would probably be much more than a one-line change.
Even if you managed to change everywhere in the server that it's assumed to be a 1-byte value (effectively impossible in itself), the client would still be expecting one. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Sun Sep 06, 2009 7:47 Post subject: |
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Ported to Linux nwnx_fixes. I haven't had a chance to test them, because my school gets unhappy when you NAT things, so I can't connect to my test VMs from home. If I didn't typo anything, though, it should all work. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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max196
Joined: 26 Jun 2008 Posts: 30
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Posted: Sun Sep 06, 2009 21:17 Post subject: |
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tested,
it works fine on linux.
Thanks a lot!
Max |
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AngusSmith
Joined: 05 Nov 2009 Posts: 3
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Posted: Tue Nov 17, 2009 4:50 Post subject: |
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Max,
What version? I've got 1.0.5, but it doesn't appear to be working on my Linux box.
Angus |
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maddogfargo
Joined: 03 Nov 2009 Posts: 49
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Posted: Mon Dec 21, 2009 21:25 Post subject: |
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@ Zebransky
So...I can grab the fixes plugin, add the includes to scripts and, theoretically speaking, create a True Strike script that supports HGLL levels and lets me give a real AB bonus of +30 that isn't a bogus number in the character sheet but a REAL +30 bonus that the engine uses correctly? _________________ * illegible scribble * |
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Baaleos
Joined: 02 Sep 2007 Posts: 830
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Posted: Mon Dec 21, 2009 22:31 Post subject: |
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Dunno bout applying an ab or ac bonus which is over 20 but the total ac and ab bonuses applied to your character will be allowed to exceed 20. Eg skin properties, plus other items and spell effects can now exceed 20 |
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maddogfargo
Joined: 03 Nov 2009 Posts: 49
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Posted: Mon Dec 21, 2009 22:51 Post subject: |
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What does this do?: cap_atkbonus_inc = 40
I'm wondering if it is the attack bonus for the character/engine or an item property...? _________________ * illegible scribble * |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Tue Dec 22, 2009 1:01 Post subject: |
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Maximum total attack bonus increase for PCs (probably also applies to any creature). _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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maddogfargo
Joined: 03 Nov 2009 Posts: 49
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Posted: Tue Dec 22, 2009 1:59 Post subject: |
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Zebranky wrote: | Maximum total attack bonus increase for PCs (probably also applies to any creature). |
Please bear with me, I want ot make sure I have the correct understanding.
If I do as mentioned above in my custom 'True Strike' example, does this mean I can go beyond a +20 increase...say a real +30 boost that the game engine actually uses properly in the attack -vs- ac calculations? _________________ * illegible scribble * |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Tue Dec 22, 2009 3:16 Post subject: |
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That's how it's intended to work. I haven't heard otherwise from my testing or from people using it. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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maddogfargo
Joined: 03 Nov 2009 Posts: 49
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Posted: Tue Dec 22, 2009 21:02 Post subject: |
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Fantastic! I'm pleased beyond words that you guys did this for Windows. I knew NWNxAlt on Linux could handle this, but that would have been a lengthy conversion/virtualization project for me. To have the same functionality for both platforms is priceless!
Thanks!!! _________________ * illegible scribble * |
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Red
Joined: 14 Feb 2009 Posts: 21
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Posted: Fri Jan 01, 2010 4:42 Post subject: |
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To use these features one would simply install the plugin provided in this thread, the new fixes plugin, rather than the original plugin? |
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