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Baaleos
Joined: 02 Sep 2007 Posts: 830
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Posted: Mon Jun 21, 2010 17:31 Post subject: PlayerStart Locations? |
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Using nwnx, would it be possible to hook onto the player enter event, and redirect them to a different location, rather than letting them materialize at the playerstart location.
It would be nifty if the startlocation can be overrided.
I know its possible to nwnscript to port them to another location a second after their materialization, but thats essentially 2 loading screens just to get the player to the correct start location. |
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Terra_777
Joined: 27 Jun 2008 Posts: 216 Location: Sweden
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Posted: Mon Jun 21, 2010 18:17 Post subject: |
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Save the location to the database on client leave and when a PC enters the entry area they're sent back to the last saved location. Success? _________________ I dun have any signature, I'm happy anyway. |
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Baaleos
Joined: 02 Sep 2007 Posts: 830
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Posted: Mon Jun 21, 2010 18:56 Post subject: |
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That's pretty much the same as scripting it to teleport them after they have materialized.
Was hoping nwnx would make it possible to hook onto the player join, and manually set the playerstart. I know all about persistent player positions, I'm just wondering about hooking onto the player join code, in the hopes of bypassing playerstart. |
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