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NWNx Linux module nwnx2.ini switches

 
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Wed Jul 21, 2010 10:30    Post subject: NWNx Linux module nwnx2.ini switches Reply with quote

Tedious to dig these up, and not only finding a time that elven and I are both awake.

So far (pretty sure most of these are ok, and more to add once I finish digging through everything in nwnx_easy at least with some somewhat sane starter settings).

ETA: Turned up a few more options, but exciting ones outside fixes. Didn't go through the ODBMC source. Looking at latest release sources for events, profiler, latest nwnx-easy for rest (only the ones we're using).
Code:
; This is the NWNX configuration file.

[NWNX]
disablenwnxinit=y     #Set to "y" to not enforce the NWNX!INIT requirement
                      #Number of recommendations to do this.
;logfile=nwnx2         #What to name log for main nwnx module
;debuglevel=0          #Not sure what values accepted. At least 0 (libraries loaded) and 1?

[Debug]
debuglevel=0          # Set to 1 or higher to output successively
                      #   verbose debug information (global, specific takes priority)

[LogDir]   
logdir=logs.0         # Set to the relative root of the log directory, see nwnx2lib.cpp

[PROFILER]
debuglevel=1          # Inherits from nwnx debuglevel? 1 for overall, 2 for callstack
scriptparts=0         # Treat script parts as seperate scripts
;                     # Pathfinding?

[ODBC2]
; Use these five settings for MySQL connections
source=mysql
server=localhost
user=user
pass=pass
db=database

; SQLite settings
;source=sqlite
;file=sqlite.db

; Set hookscorco to false if you want to disable hooking of
; StoreCampaignObject and RetrieveCampaignObject entirely
hookscorco = true

;; Alphabetical following

;[CHAT]
;chat_script=
;server_script=
;processnpc=0
;ignore_silent=0

;[EVENTS]
;event_script=script_name

[FIXES]
;copy_vars = 0                   # Copy local variables on stack split and on
;                                #   store transaction, fire OnDisturbed when you
;                                #   merge a stack from a placeable.
;compare_vars = 0                # If set to 1, items with different local vars
;                                #   don't stack.
;keep_hidden_in_conversation = 0 # If set to 1, creatures don't unhide when they
;                                #   start a conversation.
;hp_limit = -10                  # Negative HP limit - values up to -127 are
;                                #   allowed.
;
;hide_charlist_all = 0           # Hide the whole online characters list on login
;                                #   (appears empty).
hide_charlist_dms = 1           # Hide dm's on the online characters list on login
hide_charlist_levels = 0        # Hide the class(es) (displays nothing instead of
;                                #   class list).
;hide_charlist_portraits = 0     # Hide the portrait (shows default male/female
;                                #   portrait).
;cap_ability_inc=12              # Amount by which an ability can be increased by effects
;cap_ability_dec=12              # Amount by which an ability can be decreased by effects
;cap_atkbonus_inc=20             # Amount of attack bonus allowed by effects
;cap_atkbonus_dec=20             # Amount effects may decrease ab
;cap_skill_inc=50                # Amount effects may increase skills
;cap_skill_dec=50                # Amount effects may decrease skills

;[LETO]                          # Functions without settings.

;[RESOURCEMANAGER]
;MaxLogSize = 512 ; in KByte
;LogLevel   = 1 ; 0= nothing, 1=Resource Manager specific info, 2=list of all loaded resources
;; Where Resource Manager loads the scripts from. Note the trailing slash.
;;SourcePath = scripts/chapter1/
;SourcePath = scripts/

;[RUBY]
;preload=/path/to/preload.rb

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