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Xerean
Joined: 19 Aug 2010 Posts: 5
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Posted: Thu Aug 19, 2010 14:21 Post subject: Custom Base Classes |
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Couldn't find a mention of this and I thought I'd post it up as I'm currently trying to find the cause of custom base classes being unselectable in the standard character creator via OllyDbg (as they're greyed out until an in-game level).
Has anyone made any progress on this already that I should be aware of before wracking my brain for the next few days? I can't find much mention of the subject anywhere! |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Thu Aug 19, 2010 17:11 Post subject: |
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Frankly, I'd say you're fighting a losing battle trying to change something as deeply hardcoded as the base classes. That said, based on a quick look, 0x00531891 is a point of interest. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Xerean
Joined: 19 Aug 2010 Posts: 5
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Posted: Thu Aug 19, 2010 18:00 Post subject: |
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The classes themselves are done, but I've been using the method of using an existing class for level 1, and then allowing players to pick one of the other classes on level up. It works, but it's just... awkward, so I figured I'd take a look at what was preventing them from being chosen in the first place, despite being fairly new to this whole deal. I tend to catch on quick. |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Thu Aug 19, 2010 20:50 Post subject: |
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That's the approach I've always seen used. It is, of course, possible to modify the class taken at first level after the fact, if you're not averse to .bic editing. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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Xerean
Joined: 19 Aug 2010 Posts: 5
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Posted: Thu Aug 19, 2010 22:04 Post subject: |
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I figured I'd give this a go, and if it doesn't work I'll look into the LetoScript method as a fallback.
Currently just using the standard 1 Prelevel and then taking the extra classes which means players are level 11 in the end!
The last I heard you had to kick a character out of the game (or have them re-log) to make direct edits to their file? Or is this changed for removing classes from a character? |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Thu Aug 19, 2010 23:46 Post subject: |
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I haven't used nwnx_funcs personally, but it does have SETCLASSBYPOSITION and SETCLASSLEVEL, which look promising. _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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