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acaos
Joined: 08 May 2007 Posts: 153
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Posted: Sun Sep 21, 2008 1:44 Post subject: |
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Yes there is; the NWNX_WEAPONS_OPT_DEVCRIT_DISABLE_ALL option.
Acaos |
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scarface
Joined: 12 Jun 2005 Posts: 94 Location: Sweden
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Posted: Wed Mar 11, 2009 11:17 Post subject: |
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Hey Acos, we use the code put forward by you to allow dev crit to work normally vs mobs, and x1 add to crit when used on players, however it's working the way it should for Pcs, but not for mobs, it's only granting x1 to crit for monsters also, this these are the switches we use in our module load event.
Code: | SetWeaponOption(NWNX_WEAPONS_OPT_DEVCRIT_DISABLE_PC, TRUE);
SetWeaponOption(NWNX_WEAPONS_OPT_DEVCRIT_MULT_BONUS, 1);
SetWeaponOption(NWNX_WEAPONS_OPT_DEVCRIT_MULT_STACK, TRUE);
SetWeaponOption(NWNX_WEAPONS_OPT_OVERCRIT_RANGE_BONUS, 1); |
I also posted a bug found with your other plugin nwnx_funcs a few days ago if you haven't already seen it.
Thanks. |
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acaos
Joined: 08 May 2007 Posts: 153
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Posted: Tue Feb 23, 2010 8:52 Post subject: |
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nwnx_weapons has been upgraded to allow creating more Weapon Specialization type feats. |
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Epitaffio
Joined: 13 Jul 2010 Posts: 29 Location: Italy
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Posted: Sat Sep 11, 2010 19:00 Post subject: |
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Is there any way to create a custom feats for a single weapon with this plugin?
For example a feat that is needed to use the longsword, another one for the two handed sword (obviously deleting all the base nwn feats and creating the right 2da string) etc etc
If yes, how? I can't find anything in the included .nss to setting a custom feat for the base weapon.. |
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kucik
Joined: 11 Feb 2009 Posts: 19 Location: Czech Republic
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Posted: Mon Sep 13, 2010 9:02 Post subject: |
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It's defined in baseitems.2da. See http://nwn.wikia.com/wiki/Baseitems.2da You can set custiom required feat for each item.
You don't need nwnx for this. _________________ Les jambes en l'air, comme une femme lubrique,
Brûlante et suant les poisons,
Ouvrait d'une façon nonchalante et cynique
Son ventre plein d'exhalaisons. |
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Epitaffio
Joined: 13 Jul 2010 Posts: 29 Location: Italy
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Posted: Mon Sep 13, 2010 13:20 Post subject: |
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Wops, noob question then.. maybe i should have asked first to our 2da editor ^^" |
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bmovers
Joined: 11 Nov 2010 Posts: 1
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Posted: Thu Nov 11, 2010 1:21 Post subject: |
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NWNX weapons? what are they? Just curious.. _________________ brass knuckles |
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Fireboar
Joined: 17 Feb 2008 Posts: 323
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Posted: Thu Nov 11, 2010 2:09 Post subject: |
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I suggest you read the first post again, it's all there. |
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Calvinthesneak
Joined: 15 Nov 2010 Posts: 14
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Posted: Wed Jan 19, 2011 11:24 Post subject: |
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Is the intended behaviour of the flag:
SetWeaponOption(NWNX_WEAPONS_OPT_DEVCRIT_MULT_BONUS, 1);
to multiply every critical always?
I was thinking of unctionality that the extra multiplier would only fire when a player failed the save for dev crit. |
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Ave
Joined: 08 Apr 2012 Posts: 8
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Posted: Sat Aug 10, 2013 8:21 Post subject: |
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Most of the functions work splendidly for me, including setting weapon focus feats and so forth... however, I'm having trouble with the
SetWeaponImprovedCriticalFeat
function... it doesn't seem to do anything for me. Is anyone else having a similar issue? Thanks in advance!!! |
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