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PlasmaJohn
Joined: 04 Mar 2005 Posts: 70 Location: The Garage
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drake127
Joined: 26 Jan 2010 Posts: 28
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Posted: Wed Mar 31, 2010 23:02 Post subject: |
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Adjusting ability descrease cap in nwn fixes seems to be not working when compiled with GCC 4.3.4. Everything compiles and run just fine until I connect with my character and see my abilities changing every heartbeat or so. Ability values keeps mostly about green 120 (without even changing them). |
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elven
Joined: 28 Jul 2006 Posts: 259 Location: Germany
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Posted: Sat Jun 05, 2010 15:57 Post subject: |
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drake127 wrote: | Adjusting ability descrease cap in nwn fixes seems to be not working when compiled with GCC 4.3.4. Everything compiles and run just fine until I connect with my character and see my abilities changing every heartbeat or so. Ability values keeps mostly about green 120 (without even changing them). |
Confirmed. |
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drake127
Joined: 26 Jan 2010 Posts: 28
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Posted: Mon Jun 14, 2010 2:53 Post subject: |
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I may have found solution to this problem. There seems to be wrong offset in source code. Try to replace corresponding line in FixesHooks.cpp with following: Code: | char* cap_ability_dec_h2 = (char*)0x08134a7f; | Could you confirm this fix?
There is however another problem that may be related to this feature: Pick up items over you limit (tested with strength 60, cap limit 50 and three -20 str items) (60->40->20->10), exit game and log back. When you try to drop item your strength is recovered badly (10->23->40->60). |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Fri Dec 03, 2010 19:33 Post subject: |
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Unreleased material:
* DoDamage hook that limits HP damage to certain negative limit: i.e. if someone with 10 HP would normally have -30 HP after 40 HP damage (= instantly dead), the tweak can limit that to -5 HP, so the player would still have some possibility to recover.
* Fix for time freeze that's happening on some servers
I'll release it when I have time. If you need it sooner, you can ask here. _________________ In Soviet Russia, NWN plays you! |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Sat Mar 19, 2011 0:24 Post subject: |
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NWNX Fixes 1.0.7
http://data.virusman.ru/nwn/nwnx_fixes-1.0.7-linux.rar
* DoDamage hook that limits HP damage to certain negative limit
* Fix for time freeze that's happening on some servers _________________ In Soviet Russia, NWN plays you! |
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Nob
Joined: 16 Apr 2005 Posts: 21
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Posted: Fri Apr 15, 2011 4:07 Post subject: |
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Any chance we can get a fix for nDamagePower bit in the EffectDamage function? Currently Damage Power doesn't actually function for physical damage and won't pierce damage reduction. |
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Zarathustra217
Joined: 15 Aug 2011 Posts: 5
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Posted: Tue Aug 23, 2011 11:35 Post subject: |
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Running the plugin, my nwnx_fixes log show:
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NWNX Fixes 1.0.7
(c) by virusman, 2007-2011
visit us at http://www.nwnx.org
* Module loaded successfully.
* Signature recognition failed. Some functions will be disabled.
---
Any clue?
Running NWserver 1.69 on Ubuntu server. Compiled the plugin myself, but got no errors there.
Also, put this in the nwnx.ini:
[FIXES]
copy_vars = 1
compare_vars = 0
keep_hidden_in_conversation = 0
hp_limit = -10
hide_charlist_all = 0
hide_charlist_levels = 1
hide_charlist_portraits = 0
cap_ability_inc = 0
cap_ability_dec = 0
cap_atkbonus_inc = 0
cap_atkbonus_dec = 0
cap_skill_inc = 0
cap_skill_dec = 0 |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Mon Feb 06, 2012 12:41 Post subject: |
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I know I can use nwnx_weapons plugin, but wouldn't be fixing the trident weapon focus more appropriate in "fixes" plugin? _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Wed Nov 28, 2012 22:49 Post subject: |
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any chance to increase saving throw cap? _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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