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A few things: logging and nwnx_fixes

 
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werehound



Joined: 17 Aug 2010
Posts: 41

PostPosted: Sun May 22, 2011 3:13    Post subject: A few things: logging and nwnx_fixes Reply with quote

I updated one of my DLLs a while back and was heavily disappointed. Before, all of my logs would be recycled into a folder with the a name of the date they were put there. Now they just are recycled through folders labeled "1" through "9" and back. I can't keep any logs for longer than 9 resets. Any ideas?

Also, I updated my nwnx_fixes from Zebranky's nwnx file page here:
http://www.mercuric.net/nwn/nwnx/

And, while hide_charlist_dm=1 works, finally (it never did before for me), all other players have their class levels screwed up. Players with one class have "(0)" underneath their name, and multiclassed characters have "(0) Barbarian (0)" underneath their name.

Any ideas?
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Tue May 24, 2011 1:43    Post subject: Reply with quote

Zeb's compile of nwnx2.exe logs to a folder with date-time stamp.

We use hide dm + hide player classes on win and lin ok, haven't tried with just one.
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werehound



Joined: 17 Aug 2010
Posts: 41

PostPosted: Thu May 26, 2011 1:10    Post subject: Reply with quote

Ah, thanks., No idea when i replaced that or how I got an outdated version.

Only the nwnx_fixes bug now.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Sat May 28, 2011 17:43    Post subject: Reply with quote

The nwnx_fixes thing is a known issue. I have to rewrite hide_charlist_dm to fix it, IIRC (though it's been a while since I've looked into it...).
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