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Baaleos
Joined: 02 Sep 2007 Posts: 830
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Posted: Mon Jun 20, 2011 14:07 Post subject: omg - nwnx_haks - sounds interesting |
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nwnx_haks
- New alpha plugin. Allows abitrarily hiding haks and setting a
fallback TLK for players logging in. Currently the script that
checks whether a login is 'enhanced' or not is hardcoded. Haks
can be hidden by level. E.g. a 'basic level' (1) that includes
a top hak with custom classes & a 'full level' that includes
tilesets, etc. It would be up to the builder to ensure that
a player didn't go places that had content he/she did not have the
haks to see. I use it to add custom haks and also a fallback
to CEP and hiding server side HAKs from players.
- Functions: exposed to scripts
int SetFallBackTLK(string sTLK);
int SetHakHidden(string sHak, int nLevel = 1);
void DumpHakList();
void SetPlayerEnhanced(object oPC, int nEnhanced);
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Could a port of this be made to windows?
Im not sure if I understand the purpose of this correctly, but my understanding of it is that
1. Specify a hak name that the module uses, and set it has hidden.
Players will no longer 'require' this hak to get into the server. eg - Server Side haks containing scripts.
This would be soooo powerful for server admins.
UNLIMITED HAKS each with a 16k limit, and not requiring players to have matching haks. |
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Wildcard
Joined: 10 Apr 2012 Posts: 2
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Posted: Tue Apr 10, 2012 2:38 Post subject: |
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Definitely hoping this is possible. Linux users shouldnt get all the love. |
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Wallack
Joined: 30 Apr 2012 Posts: 27
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Posted: Wed May 23, 2012 15:03 Post subject: |
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This is also good to allow players connect and show the information inside the server about the haks.
For example, using CEP + PRC and hidding all PRC haks. The players will be able to login and play but won't be able to use PRC if they doesn't have the haks.
That's exactly what I'm looking for ... please, a port for windows!! |
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