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nwn-tools: nwnnsscomp, nwnmdlcomp, with extra compilability!

 
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elven



Joined: 28 Jul 2006
Posts: 259
Location: Germany

PostPosted: Thu Feb 23, 2012 17:51    Post subject: nwn-tools: nwnnsscomp, nwnmdlcomp, with extra compilability! Reply with quote

Hi,

I've ported OpenKnights nwn-tools to cmake, vastly simplifying the build process, and also fixed a slew of compile errors.

The same tree builds fine on linux and OSX, both 32 and 64 bit.
CMake can generate Visual Studio projects, but I haven't tried that part due to lack of visual studio.

The code lives on github.

As usual, CI builds 32 bit binaries, at least for Linux (since I don't have osx and win nodes).

I haven't ported nwnexplorer and nwntreasure.


Last edited by elven on Wed Jun 27, 2012 19:52; edited 1 time in total
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Sat Feb 25, 2012 13:25    Post subject: Reply with quote

Does the script compiler include changes for the issues that drove skywing up the wall?
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pain



Joined: 30 Oct 2011
Posts: 16

PostPosted: Sun Feb 26, 2012 3:05    Post subject: Reply with quote

I have the original version running on OS X, with quite a few fixes grinning fool and skywing has been feeding me. Didn't really set it up, but used what someone posted as a working version for linux. Trying to get skywings code to work as is in xcode now ( got some wine libraries ), but might have to use make as well to get it actually working. ( hoping i don't have to as using xcode's compiler makes it a lot more versatile for me. )

You really should be using skywings versions as he is fixing a lot of issues and is basically the current maintainer, and his datafile accessor library is aimed at a lot more features.
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elven



Joined: 28 Jul 2006
Posts: 259
Location: Germany

PostPosted: Sun Feb 26, 2012 14:36    Post subject: Reply with quote

I don't have skywings branch/patches, and last time I asked him, there wasn't any source publicly available.
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eeriegeek



Joined: 07 Jan 2008
Posts: 59

PostPosted: Mon Feb 27, 2012 8:14    Post subject: Reply with quote

The script compiler source is in the package here http://social.bioware.com/forum/1/topic/159/index/3116521 I think.
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Skywing



Joined: 03 Jan 2008
Posts: 321

PostPosted: Tue Feb 28, 2012 3:06    Post subject: Reply with quote

elven wrote:
I don't have skywings branch/patches, and last time I asked him, there wasn't any source publicly available.

Huh?

The sources have always been publicly available. Every time someone has asked me about these, I've provided them with a detailed pointer to them as well.

eeriegeek's link is the right place to go for this. As the project is under development and continuing to receive improvements, I would recommend setting up your system so that you can easily integrate future changes.
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