View previous topic :: View next topic |
Author |
Message |
TheCrookedMan
Joined: 19 Jan 2012 Posts: 2
|
|
Back to top |
|
|
virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
|
Posted: Fri Jan 20, 2012 0:38 Post subject: |
|
|
It is not possible without some heavy NWNCX coding. _________________ In Soviet Russia, NWN plays you! |
|
Back to top |
|
|
Lokey
Joined: 02 Jan 2005 Posts: 158
|
Posted: Fri Jan 20, 2012 0:43 Post subject: |
|
|
It can't be easily modified like nwn2.
Depends on what you want to do, artwork elements can be changed easily, layout and function takes major skills.
ETA: I took a little time to revise that conversation at bio forums _________________ Neversummer PW NWNx powered mayhem |
|
Back to top |
|
|
TheCrookedMan
Joined: 19 Jan 2012 Posts: 2
|
Posted: Sat Jan 21, 2012 0:36 Post subject: |
|
|
Poop. Alright, thanx guys.
I wish I could promise the time and effort for the nwncx to make that happen, but I will refrain no matter much I want to. _________________ 'You shouldn't take candy from strangers." |
|
Back to top |
|
|
Greyfort
Joined: 20 Jul 2010 Posts: 66
|
Posted: Tue Aug 14, 2012 1:41 Post subject: |
|
|
virusman wrote:
It is not possible without some heavy NWNCX coding.
ware can I start coding nwncx, I would like to. |
|
Back to top |
|
|
virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
|
Posted: Tue Aug 14, 2012 13:58 Post subject: |
|
|
NWNCX development requires advanced skills in assembler, C/C++, reverse engineering, etc.
But more importantly, it relies on the client symbols I'm not allowed to distribute. _________________ In Soviet Russia, NWN plays you! |
|
Back to top |
|
|
Sherincall
Joined: 14 Mar 2009 Posts: 7 Location: Santa Clara, CA
|
Posted: Wed Aug 15, 2012 7:39 Post subject: |
|
|
virusman wrote: | NWNCX development requires advanced skills in assembler, C/C++, reverse engineering, etc.
But more importantly, it relies on the client symbols I'm not allowed to distribute. |
You actually have symbol files for the executables!? So... where do you live, again?
I must say my opinion of you dropped slightly, I thought you did all that just by studying the disassembly.
As for the actual problem, you can modify the character creation .gui and .mdl files to show a new layout, and embed the text you want on the textures. You'd still have the same (max) number of elements, but you can change what they mean.
Might be useful if you don't use something normally.. For example, I've always hated Alignments, and getting rid of them gave me 1 out of 9 choice at character creation. Deity and Age also give you two string inputs. Subrace, etc.. In our ruleset, we don't use classes, and since I was unable to actually skip the entire class selection screen, it's reserved for some info/image, with only a single 'Next' button. _________________ Shadows and Silver |
|
Back to top |
|
|
virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
|
Posted: Wed Aug 15, 2012 12:46 Post subject: |
|
|
I don't have THAT much time to study pure disassembly.
Still, mapping out the structures takes a lot of time when I make NWNCX plugins. _________________ In Soviet Russia, NWN plays you! |
|
Back to top |
|
|
|