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Symbols within script and conversation

 
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Argonn



Joined: 03 May 2010
Posts: 13

PostPosted: Wed Sep 26, 2012 16:41    Post subject: Symbols within script and conversation Reply with quote

Fellow nwn likers,

Im trying to create a module, but within this module i would like to make use of some ascii symbols (like ☆★●○) but the toolset (and the game as well i think) translate these symbols to a '?' mark.

is there a list of 'valid' symbols for nwn ?
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eeriegeek



Joined: 07 Jan 2008
Posts: 59

PostPosted: Wed Sep 26, 2012 18:58    Post subject: Reply with quote

Hey,

Perhaps someone has a more exact answer, but the closest I've come across (for the US version) of a character map for the NWN client is Code page 437. There are some differences from this though, for example capital Gamma is displayed as capital G and the table border graphics are all re-mapped to "+". You can test them by typing ALT-NumPad### sequences in the chat bar.

The symbols you give as examples are not available as they are actually 16 bit unicode, not high ascii which is much more limited.

You can get high ascii characters into your NWN script strings by opening the script .nss file in the $NWN_HOME/modules/temp0 directory while your module is open in the toolkit with an altenate editor such as wordpad, and typing the ALT-NumPad### character sequence in.

Also, if you should avoid using ascii 170 if you also plan to use the NWNX as it is used as a field seperator. Also the characters may change on other language installations of NWN if they are using a different MS codepage.
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Thu Sep 27, 2012 20:23    Post subject: Reply with quote

Also, these symbols may be displayed differently on NWN clients with non-english translations.
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