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Ravine
Joined: 26 Jul 2006 Posts: 105
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Skywing
Joined: 03 Jan 2008 Posts: 321
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Posted: Mon Jun 06, 2011 17:33 Post subject: |
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Yes, it's newer and and it's under active maintenance and development. |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Zunath
Joined: 06 Jul 2006 Posts: 183
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Posted: Thu Jul 21, 2011 8:08 Post subject: |
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Got another question for you Virusman.
I've got an item with two different activation spells. They're custom feat/spells. NWN is able to differentiate between the two but I can't figure out a way to do the same using this plugin.
Basically I need to know which feat/spell is used when a player uses either one of the cast spell properties. Is there a way to do this and still bypass the activation animation?
EDIT: Nevermind! I figured it out. Just in case anyone else needs this info: When you add more than one property to an item the second property has a subtype of 1. I assume this increases as you add more, too. |
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Zunath
Joined: 06 Jul 2006 Posts: 183
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Posted: Fri Jul 22, 2011 3:23 Post subject: |
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Sorry about the posting frenzy on my part. Got another one though.
I know you're busy, but if possible I'd like to request a hook for bartering if that's possible. Ideally, it would fire when the trade succeeds or cancels. Getting the item(s) being traded would be a plus but for what I'm doing it's not 100% necessary.
And again - thanks for all your hard work and especially all the help you've provided! |
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Squatting Monk
Joined: 28 Jun 2007 Posts: 76
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Posted: Fri Aug 05, 2011 3:39 Post subject: |
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virusman wrote: | - New function: GetScriptReturnValue() |
Thank you!
virusman wrote: | - New ini config: enable_unsafe_events |
What does this do, exactly? Does it take a 0/1 value, or is it more complex? |
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Zunath
Joined: 06 Jul 2006 Posts: 183
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Posted: Wed Sep 28, 2011 21:52 Post subject: |
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Another question: Is it possible to bypass the attack script completely? I've tried using BypassEvent but that didn't seem to work. ClearAllActions() works to some extent but the auto-attack still fires when PCs are attacked. I'm trying to disable that auto-attack entirely if possible.
Thanks. |
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Ravine
Joined: 26 Jul 2006 Posts: 105
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Posted: Mon Oct 24, 2011 12:55 Post subject: |
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Hi!
A request: is it possible to bypass the quicksave, requested by DM's?
My module crashes at module-save because of the tons of items (outside the module) loaded by resman plugin, and DM's occasionally press the quicksave button.
thx |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Mon Oct 24, 2011 14:35 Post subject: |
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Just do chmod 000 on 'save' folder. That'll prevent the server from wrtiting to the folder and effectively disable savegames. _________________ In Soviet Russia, NWN plays you! |
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Mefisto
Joined: 20 Dec 2011 Posts: 4
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Posted: Sat Jan 07, 2012 12:46 Post subject: |
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Is it possible to override Critical Hit/Devastating Critical Hit code on Linux? |
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Ravine
Joined: 26 Jul 2006 Posts: 105
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Posted: Sat Mar 17, 2012 12:59 Post subject: |
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Mefisto wrote: | Is it possible to override Critical Hit/Devastating Critical Hit code on Linux? |
I couldn't found any. It can be disabled by nwnx_weapons, which works nicely. However i need a replacement function too, like in nwnx_cool. I don't want to disable it completely, i allowed devcrit for fighters/barbarians only - and now some players are reached that level.
I think i should go for fortitude-save bonus against devcrit. Is that hooked somewhere? |
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Squatting Monk
Joined: 28 Jun 2007 Posts: 76
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Posted: Mon Dec 23, 2013 18:38 Post subject: |
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The UseSkill event doesn't seem to fire for locking or unlocking objects unless you use Thieves' Tools. |
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xorbaxian
Joined: 18 Dec 2007 Posts: 45
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Posted: Sat Jul 12, 2014 18:56 Post subject: Re: EVENTS Request |
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PhyrPhly wrote: | max196 wrote: | Is there a way to get the "cancel polymorph" event?
Thanks,
Max |
Hooking this would be a HUGE help. Any chance you guys can make this happen?
- JP |
i second that ! [er... 'third' it...? ]
i'm working on several spells that would need this [e.g. 'baleful polymorph'] but it's turned out to be impossible because players just cancel the polymorph. is there any way at all we could convince you to hook this one ? |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Sat Jul 12, 2014 19:48 Post subject: Re: EVENTS Request |
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xorbaxian wrote: | i'm working on several spells that would need this [e.g. 'baleful polymorph'] but it's turned out to be impossible because players just cancel the polymorph. is there any way at all we could convince you to hook this one ? | ?? EffectPolymorph has a second parameter bLocked, make it true and player shouldn't be able to cancel it _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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xorbaxian
Joined: 18 Dec 2007 Posts: 45
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Posted: Wed Jul 23, 2014 3:06 Post subject: |
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YES! thank you, shadooow, i completely mis-read that. i [mis]interpreted it as meaning that the polymorphed form couldn't be changed [i.e locked in place], not that the polymorph couldn't be dismissed. this is perfect. |
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