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Argonn
Joined: 03 May 2010 Posts: 13
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Posted: Tue Apr 01, 2014 8:35 Post subject: Help with custom beams (flamelash) |
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Good day other builders,
I have tried adding custom beams as seen on this topic (from the tweak.dll) and the neverwinter forum.
But my new 'green' lash doesn't seem to be working.
Can anyone tell me what i'm doing wrong ? I'm using 3ds max with nwmax plugin.
Thank you in advance.
vfx_beams.2da (to support ProgFx-613)
Code: | 2DA V2.0
Model
0 vdu_beam000
1 vim_rayfire
2 vim_raycold
3 vim_rayholy
4 vim_raymind
5 vim_rayevil
6 vim_rayodd
7 vim_lashfire
8 vim_rayflame
9 vim_raydisinta
10 vim_rayblack
11 vim_raychain
12 vim_rayfire_w
13 vim_greenlash |
iprp_visualfx is still the same as the rar file from virusman.
Code: | 2DA V2.0
Label Name ModelSuffix
0 Acid 83393 acid
1 Cold 83394 frost
2 Electrical 83395 elect
3 Fire 83396 fire
4 Sonic 83397 sonic
5 Holy 83398 holy
6 Evil 83399 neg
7 None 202 none
8 Shadow 16872207 shad
9 Psionic 16872208 psnc
10 FireGreen 16872209 fgrn
11 FireBlue 16872210 fblu
12 FireRed 16872211 fred
13 GlowBlue 16872212 gblu
14 GlowYellow 16872213 gyel |
visualeffects.2ds
Code: | Label Type_FD OrientWithGround Imp_HeadCon_Node Imp_Impact_Node Imp_Root_S_Node Imp_Root_M_Node Imp_Root_L_Node Imp_Root_H_Node ProgFX_Impact SoundImpact ProgFX_Duration SoundDuration ProgFX_Cessation SoundCessastion Ces_HeadCon_Node Ces_Impact_Node Ces_Root_S_Node Ces_Root_M_Node Ces_Root_L_Node Ces_Root_H_Node ShakeType ShakeDelay ShakeDuration LowViolence LowQuality OrientWithObject
677 VFX_BEAM_GREENLASH B 0 **** **** **** **** **** **** **** **** 613 sim_lashfire **** **** **** **** **** **** **** **** **** **** **** **** **** 0 |
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Argonn
Joined: 03 May 2010 Posts: 13
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Posted: Tue Apr 08, 2014 8:53 Post subject: |
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I made a 'booboo' and posted it on the forums. *faints*.
I should have kept numbering my visual lines sequential without gabs. Everything works now, problem solved. |
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