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Help with custom beams (flamelash)

 
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Argonn



Joined: 03 May 2010
Posts: 13

PostPosted: Tue Apr 01, 2014 8:35    Post subject: Help with custom beams (flamelash) Reply with quote

Good day other builders,

I have tried adding custom beams as seen on this topic (from the tweak.dll) and the neverwinter forum.

But my new 'green' lash doesn't seem to be working.

Can anyone tell me what i'm doing wrong ? I'm using 3ds max with nwmax plugin.

Thank you in advance.

vfx_beams.2da (to support ProgFx-613)
Code:
2DA V2.0
      Model
0     vdu_beam000
1     vim_rayfire
2     vim_raycold
3     vim_rayholy
4     vim_raymind
5     vim_rayevil
6     vim_rayodd
7     vim_lashfire
8     vim_rayflame
9     vim_raydisinta
10    vim_rayblack
11    vim_raychain
12    vim_rayfire_w
13    vim_greenlash


iprp_visualfx is still the same as the rar file from virusman.
Code:
2DA V2.0
        Label       Name        ModelSuffix
0       Acid        83393       acid
1       Cold        83394       frost
2       Electrical  83395       elect
3       Fire        83396       fire
4       Sonic       83397       sonic
5       Holy        83398       holy
6       Evil        83399       neg
7       None        202         none
8       Shadow      16872207    shad
9       Psionic     16872208    psnc
10      FireGreen   16872209    fgrn
11      FireBlue    16872210    fblu
12      FireRed     16872211    fred
13      GlowBlue    16872212    gblu
14      GlowYellow  16872213    gyel


visualeffects.2ds
Code:
           Label                               Type_FD   OrientWithGround   Imp_HeadCon_Node   Imp_Impact_Node    Imp_Root_S_Node   Imp_Root_M_Node    Imp_Root_L_Node   Imp_Root_H_Node   ProgFX_Impact   SoundImpact        ProgFX_Duration   SoundDuration      ProgFX_Cessation   SoundCessastion   Ces_HeadCon_Node   Ces_Impact_Node   Ces_Root_S_Node   Ces_Root_M_Node   Ces_Root_L_Node   Ces_Root_H_Node   ShakeType   ShakeDelay   ShakeDuration   LowViolence   LowQuality         OrientWithObject
677        VFX_BEAM_GREENLASH                  B         0                  ****               ****               ****              ****               ****              ****              ****            ****               613               sim_lashfire       ****               ****              ****               ****              ****              ****              ****              ****              ****        ****         ****            ****          ****               0
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Argonn



Joined: 03 May 2010
Posts: 13

PostPosted: Tue Apr 08, 2014 8:53    Post subject: Reply with quote

I made a 'booboo' and posted it on the forums. *faints*.

I should have kept numbering my visual lines sequential without gabs. Everything works now, problem solved.
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