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Hooking Concentration checks?

 
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Lazarus Magni



Joined: 15 Jun 2011
Posts: 30

PostPosted: Fri Jul 04, 2014 4:38    Post subject: Hooking Concentration checks? Reply with quote

Greetings,
Our world has a bit of an issue for arcane casters. The damage at higher levels far exceeds what the cap of 127 concentration can overcome. As such arcane casters on our world are at a serious disadvantage at higher levels.

I thought I would reach out here and see if someone might be willing to help us with this issue. We use multiple NWNX plugins to do things way beyond the scope of the original game, so I wonder if this might be possible too?

I would love to hear from anyone willing to offer ideas, and better yet help.
Kind regards,
Lazarus Magni
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Sun Jul 06, 2014 3:49    Post subject: Reply with quote

There might be a grabable setting or register somewhere, dunno. Suspect it's horribly buried in a pile of spaghetti that handles doing damage.

For npcs, auto still + auto quicken + improved combat casting (seems to help but shouldn't) can eat 1000s of damage and still get spells from a spell list (not critter ability) off.
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Lazarus Magni



Joined: 15 Jun 2011
Posts: 30

PostPosted: Sun Jul 06, 2014 20:55    Post subject: Reply with quote

Thanks for the response Lokey, indeed this doesn't seem to be as much of an issue for NPCs (although that might also be due to them often being spawned in bunches.)

But for our players (especially those that solo) it is a significant issue.
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