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NWNX_Patch
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Tue Oct 09, 2018 19:49    Post subject: Reply with quote

NWNCX_Patch and NWNX_Patch v2.1a

DOWNLOAD (vault)


Fixes to plugin functionalities:
- fixed wrongly calculated base unarmed damage

Additionally, included missing 70_s2_savthrow script from last version into NWScript folder, add this into your module&recompile to be able to modify saving throws calculation.
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Fri Nov 23, 2018 6:49    Post subject: Reply with quote

NWNX_Patch for NWN:EE available.

DOCUMENTATION+DOWNLOAD

more info at NWNXXEE discord

It has 1/3 functionalities of 1.69 unfortunately, but well at least something. The documentation doesn't mention latest 2 patches 200 and 201 / all the stuff from these version should be available on EE (polymorph customization, saving throw softcoding, new NWScript function).

This is still very early WIP, don't recomment to use it for hosting server. Needs more testing.


Also this basically means that I will most likely not continue building for 1.69 anymore Rolling Eyes . We will see... but managing 1.69 and EE version which differs in functionalities is a nightmare.
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Philos. Harak



Joined: 23 Nov 2017
Posts: 2

PostPosted: Sat Nov 24, 2018 8:05    Post subject: Reply with quote

I have put the new NWNX_Patch for NWN:EE on my test server and am using NWNX_SetAbilityScore to change ability scores on the fly with a DM wand. i'm using the following code but it is setting them to different numbers such as 232 or 104 when I'm just trying to go from 11 to 12.

Here is the basic code I'm using.
Code:

        iStat = GetAbilityScore (oTarget, ABILITY_STRENGTH, TRUE) + 1;
        if (iStat > 30) iStat = 3;
        NWNXPatch_SetAbilityScore (oTarget, ABILITY_STRENGTH, iStat);
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Sat Nov 24, 2018 23:39    Post subject: Reply with quote

Philos. Harak wrote:
I have put the new NWNX_Patch for NWN:EE on my test server and am using NWNX_SetAbilityScore to change ability scores on the fly with a DM wand. i'm using the following code but it is setting them to different numbers such as 232 or 104 when I'm just trying to go from 11 to 12.

Here is the basic code I'm using.
Code:

        iStat = GetAbilityScore (oTarget, ABILITY_STRENGTH, TRUE) + 1;
        if (iStat > 30) iStat = 3;
        NWNXPatch_SetAbilityScore (oTarget, ABILITY_STRENGTH, iStat);


Thanks for report, I didn't notice this in my testing.

Here is fixed version: DOWNLOAD (contains only nwnx_patch so just overwrite that and run nwnxlite.exe)

NWNX_Patch v 2.02b for NWN:EE

Changelog:
- fixed the bug with SetAbilityScore custom function
- re-added the fix for Shou Disciple 2d20 unarmed damage bug
- re-added restriction to level up during polymorph

I will update documentation (which is a mess anyway) later.
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Philos. Harak



Joined: 23 Nov 2017
Posts: 2

PostPosted: Mon Feb 04, 2019 6:16    Post subject: Reply with quote

I know you are busy with your persistent world, but I am very interested to know if you will be updating NWNX_Patch for NWN:EE.

Thanks for all the work you have already done.
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DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Sun May 12, 2019 16:40    Post subject: Reply with quote

Hi ShaDoOoW
Want to ask if you plan to get back to this project? Update docs and maybe add some more features?

I'm thinking about levelling after 40 lvl, which is on nwnx_cool but you mentioned it's not compatible with nwnx_patch. And basically most of it's functionality is already here, i see only 3 handy things present there which are not here:
1. leveling
2. gui timer
3. separate admin client

Thank you!
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