Iesu
Joined: 03 Sep 2005 Posts: 1
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Posted: Sat Sep 03, 2005 13:44 Post subject: Accessing elements in Equip_ItemList |
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My basic desire is to be able to change the items in a creature's inventory slot without having to force the creature to equip the item. Ordinarily this would be a pointless function, as you can simply destroy the item and then force the creature to equip the new item.
Unfortunately the creatures I need to change the items on are dead...This makes them rather reluctant to equip items. The functionality I want is for a custom death system I have created and am in the process of expanding.
Almost all my research for this is based on Dazzle's SetBodyPart function as it seems to me to be the closest thing to what I am trying to do.
So I need to know the following:
A: Are equipped items stored in the same manner as BodyParts? ie. If I change them in memory will I immediately see the change in-game?
B: If it can be done, can someone give me a few pointers on the offset I need to use to access the slots?
C: Are there any bored genius' out there that would like to do this for me?I'm a total newbie to this type of programming. I could probably figure it out with a few pointers, but if someone could take the time to do it for me it would be much appreciated... _________________ Alea iacta est - "The die is cast"
-Gaius Julius Caesar |
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