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cieciwa
Joined: 09 Aug 2005 Posts: 33 Location: Cracov, Poland
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Posted: Thu Dec 01, 2005 12:27 Post subject: Who is ... |
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Who is the maintainer NWNX for Linux ?
I have some time, and I'm ready to help with development ...
P.S.
Sorry for my language |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Fri Dec 02, 2005 12:05 Post subject: |
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Sometimes people appear out of nowhere and offer to help, but in recent times nobody has stepped up to do real work on it. So I guess I am the maintainer. (btw, isn't it cool how long NWNX runs without maintenance and with all the updates by Bioware?)
The most interesting project would be to add object storage functionality to the linux version. Some work has started on it, but I am not sure what the status currently is. Maybe that should be cleared up first.
Or do you have something else in mind ? _________________ Papillon |
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cieciwa
Joined: 09 Aug 2005 Posts: 33 Location: Cracov, Poland
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Posted: Sat Dec 03, 2005 17:41 Post subject: |
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In my mind ....
When I look at NWNXFunctions.cpp located in SourceForge CVS is out-of-date
without for exampla function Get/SetBodyPart.
Where is the last version of NWNX for Linux ?
First I'll try to update NWNXFunctions.cpp and other files. |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Tue Dec 06, 2005 12:12 Post subject: |
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The latest version is on this website (download section). AFAIK, there is an updated nwnx functions plugins for linux, please do a search on this board first.
And thanks for your offer to help! _________________ Papillon |
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cieciwa
Joined: 09 Aug 2005 Posts: 33 Location: Cracov, Poland
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Posted: Wed Dec 07, 2005 10:32 Post subject: |
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Maybe I'm dumb, blindless and something else, but ..
In NWNX2 for Windows I can't see function Get/SetBodyPart ...
When I compare NWNXFunctions [from download section]
I take result:
From Linux:
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CNWNXFunction::CNWNXFunction()
CNWNXFunction::~CNWNXFunction()
void CNWNXFunction::SetLockDC(char* value)
void CNWNXFunction::SetStolenFlag(char* value)
void CNWNXFunction::SetGoldPieceValue(char* value)
void CNWNXFunction::SetTag(char* value)
void CNWNXFunction::SetArmorAC(char* value)
void CNWNXFunction::GetArmorAC(char* value)
void CNWNXFunction::GetDescription(char* value)
void CNWNXFunction::GetIsPickPocketable(char* value)
void CNWNXFunction::SetIsPickPocketable(char* value)
void CNWNXFunction::SetBodyPart(char *value)
void CNWNXFunction::GetBodyPart(char *value)
void CNWNXFunction::ObjDump(char *value)
char* CNWNXFunction::OnRequest (char *gameObject, char* Request, char* Parameters)
bool CNWNXFunction::OnCreate(gline *config, const char *LogDir)
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From Windows:
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CNWNXFunction::CNWNXFunction()
CNWNXFunction::~CNWNXFunction()
void CNWNXFunction::SetLockDC(char* value)
void CNWNXFunction::SetGoldPieceValue(char* value)
void CNWNXFunction::SetTag(char* value)
void CNWNXFunction::SetArmorAC(char* value)
void CNWNXFunction::GetArmorAC(char* value)
void CNWNXFunction::GetDescription(char* value)
void CNWNXFunction::GetIsPickPocketable(char* value)
void CNWNXFunction::SetIsPickPocketable(char* value)
char* CNWNXFunction::OnRequest (char *gameObject, char* Request, char* Parameters)
BOOL CNWNXFunction::OnCreate (const char* LogDir)
BOOL CNWNXFunction::OnRelease ()
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I know, that SetStolenFlag is a standard function now, but what with Set/GetBodyPart ?
P.S.
NWNX for Linux in download section don't have fixed Get/SetBodyPart ? |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Thu Dec 08, 2005 14:05 Post subject: |
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The Functions plugins in the official downloads have not been updated for a long time, the main reason beeing that nobody sent patches. So it could very well be the case that certain functions are missing or not up to date. _________________ Papillon |
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cieciwa
Joined: 09 Aug 2005 Posts: 33 Location: Cracov, Poland
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Posted: Thu Dec 08, 2005 16:26 Post subject: |
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OK.
Then where is UP-TO-DATE NWNXFunctions for Windows ?
At official downloads ? |
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cieciwa
Joined: 09 Aug 2005 Posts: 33 Location: Cracov, Poland
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dguntner
Joined: 31 Dec 2004 Posts: 116
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Posted: Thu Dec 22, 2005 4:41 Post subject: |
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If you manage to bring everything up to date (including the RCO/SCO functions) in the Linux port, you'll be seen as a hero to many Linux users around here....
--Dave |
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cieciwa
Joined: 09 Aug 2005 Posts: 33 Location: Cracov, Poland
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Posted: Thu Dec 22, 2005 14:02 Post subject: |
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I'll try |
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Yirtne
Joined: 09 Jan 2005 Posts: 2
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Posted: Tue Jan 03, 2006 23:30 Post subject: |
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object storage functionality for linux... what a dream!!! i've been waiting for that for ages!!! _________________
My scripts never have bugs... at most they'll develop unforseen features.
There are only 10 kinds of people: those who understand binary and those who don't. |
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SHoward
Joined: 09 Jan 2005 Posts: 4
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Posted: Sat Jan 14, 2006 2:33 Post subject: Bioware Patch 1.67 |
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Seems that Bioware is out to break everyone's server with the new patch.
Is there anyone out there willing to work on the Linux version or should we just never patch? |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Sun Jan 15, 2006 12:19 Post subject: Re: Bioware Patch 1.67 |
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SHoward wrote: | Seems that Bioware is out to break everyone's server with the new patch. |
Why do you think that is going to happen ? There are no indications that there will be more problems with 1.67 than with any other of the former patches. _________________ Papillon |
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Asmodae
Joined: 07 Jan 2005 Posts: 55
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Posted: Sun Jan 15, 2006 22:45 Post subject: |
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I've seen some posts that say the new patch is changing the structure of in-game objects, adding new fields so they can add functionality like SetName(). This might change certain memory offsets, certainly for things like the Functions plugin.
We'll have to see though. _________________ Nepenthe - An NWN2 Persistant World, coming to a planet near you. http://www.nepentheonline.com |
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Acrodania
Joined: 02 Jan 2005 Posts: 208
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