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Akimb0
Joined: 24 Oct 2006 Posts: 3
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Posted: Tue Oct 24, 2006 0:07 Post subject: Wings - - Editing an already existing character. |
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Alright, I'm new to all this, and was wondering if it's possible to edit the wings on an existing character, e.g A Red Dragon Disciple wants wings from Red To Black. Right now I'm using "Spetznaz_ADMIRAL’s Online Character Creation Extender" but I don't think it can edit existing characters. Anyway thanks for any help. |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Tue Oct 24, 2006 2:47 Post subject: |
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Just use SetCreatureWingType(), the function was added in 1.67. Yay Bioware!
Funky |
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Gryphyn
Joined: 20 Jan 2005 Posts: 431
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Posted: Tue Oct 24, 2006 4:26 Post subject: |
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FunkySwerve wrote: | Just use SetCreatureWingType(), the function was added in 1.67. Yay Bioware!
Funky |
Yes, but they also added the cloaks in 1.68
Depending on your 2DA settings, wings may be 1) Hidden by a cloak, or 2) Poke through a cloak.
Just something to watch for, when you think it should be working.
Cheers
Gryphyn |
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Akimb0
Joined: 24 Oct 2006 Posts: 3
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Posted: Tue Oct 24, 2006 15:48 Post subject: |
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This is as a player, not a dm. No access to toolset etc. - To specify, this is an existing character, so adding wings to a new character isn't what I need. |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Tue Oct 24, 2006 16:19 Post subject: |
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If it's local vault, download leto and use that. If it's server vault, you'll have to ask a dm. The only point at which players can tamper with the character file on a servervault is during creation.
Funky |
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Akimb0
Joined: 24 Oct 2006 Posts: 3
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Posted: Tue Oct 24, 2006 16:23 Post subject: |
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Thanks V. Much, I had a feeling it might be that. If I ask a dm however they just need to use the "SetCreatureWingType()" Right? Any idea where I can find a list of wings, or if you can somehow tell me what silver / white is that'd be great |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Tue Oct 24, 2006 20:44 Post subject: |
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You'll have to convince the modder to add a script that does it. As for finding the appearance you want, just look at the row number in wingmodel.2da in the cep2 top hak. 41 is ilver, 42 is white:
Code: | 2DA V2.0
LABEL MODEL ENVMAP
0 None **** ****
1 Demon c_wingsdm default
2 Angel c_wingsan ****
3 Bat c_wingbat default
4 "Dragon: Red" c_wingdra default
5 Butterfly c_wingbut default
6 Bird c_wingbird default
7 "Angel: Fallen" c_wingsfallen ****
8 "Bird: Raven" c_wingsraven ****
9 "Balor: Flame" c_wingsbalr ****
10 Gargoyle c_wingsgarg ****
11 "Butterfly: Yellow" c_yelbutter ****
12 "Butterfly: Orange" c_orabutter ****
13 "Butterfly: Black" c_blabutter ****
14 "Butterfly: Blue" c_blubutter ****
15 "Butterfly: Red" c_redbutter ****
16 "Dragon: Shadow" c_wingdrashadow ****
17 "Dragon: Dracolich" c_wingdralich ****
18 "Dragon: Prismatic" c_wingdraprism ****
19 "Dragon: Big" c_winged ****
20 "Demon: Mephisto" c_wingsmeph ****
21 **** Reserved_CEP ****
22 "Demon: SkinColours" c_w_dm_plt ****
23 "Angel: SkinColours" c_w_an_plt ****
24 "Bat: SkinColours" c_w_bat_plt ****
25 "Butterfly: SkinColours" c_w_but_plt ****
26 "Bird: SkinColours" c_w_bird_plt ****
27 "Dragon: SkinColours" c_w_dra_plt ****
28 "Bird: Kenku" c_wingkenkub ****
29 "Angel: Armored" c_wingsarman ****
30 "Demon: Erinyes" zep_wingerin ****
31 "Bird: Red" zep_wingsbird2 ****
32 "Bird: Dark" zep_wingsbird3 ****
33 "Bird: Blue" zep_wingsbird4 ****
34 "Dragon: Black" c_wingdrablack ****
35 "Dragon: Blue" c_wingdrablue ****
36 "Dragon: Brass" c_wingdrabrass default
37 "Dragon: Bronze" c_wingdrabronze default
38 "Dragon: Copper" c_wingdracopper default
39 "Dragon: Gold" c_wingdragold default
40 "Dragon: Green" c_wingdragreen ****
41 "Dragon: Silver" c_wingdrasilver default
42 "Dragon: White" c_wingdrawhite ****
43 "Half-Dragon: Gold" c_winggldhdrg ****
44 "Half-Dragon: Silver" c_wingslvhdrg ****
45 "Flying: Demon,Male" w2_wingsdm ****
46 "Flying: Demon,Female" w1_wingsdm ****
47 "Flying: Angel" tk_wingsan ****
48 "Butterfly: GreenGold" c_wingbut2 ****
49 "Butterfly: Forest" c_wingbut3 ****
50 "Butterfly: BurntSienna" c_wingbut4 ****
51 "Butterfly: BrightBlue" c_wingbut5 ****
52 "Butterfly: DarkForest" c_wingbut6 ****
53 "Butterfly: Violet" c_wingbut7 ****
54 "Butterfly: VioletGold" c_wingbut8 ****
55 "Butterfly: IceGreen" c_wingbut9 ****
56 "Butterfly: Mauve" c_wingbut10 ****
57 "Demon: Red" c_winredsha ****
58 "Demon: Blue" c_winblusha ****
59 **** Reserved_CEP ****
60 **** Reserved_CEP ****
61 **** Reserved_CEP ****
62 **** Reserved_CEP ****
63 **** Reserved_CEP ****
64 **** Reserved_CEP ****
65 **** Reserved_CEP ****
66 **** Reserved_CEP ****
67 **** Reserved_CEP ****
68 **** Reserved_CEP ****
69 **** Reserved_CEP ****
70 **** Reserved_CEP ****
71 **** Reserved_CEP ****
72 **** Reserved_CEP ****
73 **** Reserved_CEP ****
74 **** Reserved_CEP ****
75 **** Reserved_CEP ****
76 **** Reserved_CEP ****
77 **** Reserved_CEP ****
78 **** Reserved_CEP ****
79 **** Reserved_CEP ****
80 **** USER ****
81 **** USER ****
82 **** USER ****
83 **** USER ****
84 **** USER ****
85 **** USER ****
86 **** USER ****
87 **** USER ****
88 **** USER ****
89 **** USER ****
90 **** Reserved_CEP ****
91 **** Reserved_CEP ****
92 **** Reserved_CEP ****
93 **** Reserved_CEP ****
94 **** Reserved_CEP ****
95 **** Reserved_CEP ****
96 **** Reserved_CEP ****
97 **** Reserved_CEP ****
98 **** Reserved_CEP ****
99 **** Reserved_CEP ****
100 "Caltrops" vdr_caltrops ****
101 **** Reserved_CEP ****
102 **** Reserved_CEP ****
103 **** Reserved_CEP ****
104 **** Reserved_CEP ****
105 **** Reserved_CEP ****
106 **** Reserved_CEP ****
107 **** Reserved_CEP ****
108 "Mecha (Black Ball)" px2_f06 ****
109 "Combust (flames, laggy)" vim_ballfire ****
110 "Dust" rockexpld ****
111 "Dust 2" rockexpld01 ****
112 "Smoke" vdr_smoke ****
113 "Smoke: Overhead(laggy)" vim_mentcloud ****
114 "Smoke: Ghost" vdr_ghostsmoke ****
115 "Smoke: Ghost" vdr_ghostsmoke2 ****
116 "ButterflyCone(laggy)" var_conebfly ****
117 "GemCone(laggy)" var_conegems ****
118 "Sparkles: Mage" vdr_magearmor ****
119 "Sparkles: Multi" vff_deck ****
120 "Big Red Hand" vff_rayhand ****
121 "Flag: Blue" vfx_flagblue ****
122 "Flag: Purple" vfx_flagpurp ****
123 "Flag: Red" vfx_flagred ****
124 "Flag: Yellow" vfx_flagyelo ****
125 "Sparks: Acid" vim_shwngacid01 ****
126 "Sparks: Cold" vim_shwngcold01 ****
127 "Sparks: Electric" vim_shwngelec01 ****
128 "Sparks: Evil" vim_shwngevil01 ****
129 "Sparks: Fire" vim_shwngfire01 ****
130 "Sparks: Heal" vim_shwngheal01 ****
131 "Sparks: Holy" vim_shwngholy01 ****
132 "Sparks: Mind" vim_shwngmind01 ****
133 "Sparks: Nature" vim_shwngnatr01 ****
134 "Sparks: Odd" vim_shwngodd01 ****
135 "Sparks: Sonic" vim_shwngsonc01 ****
136 "Whipfire" wwhip_fxfire ****
137 "IceShards" vpr_shardice ****
138 "Trace 1: Acid" vco_lgspracid01 ****
139 "Trace 1: Cold" vco_lgsprcold01 ****
140 "Trace 1: Electric" vco_lgsprelec01 ****
141 "Trace 1: Evil" vco_lgsprevil01 ****
142 "Trace 1: Fire" vco_lgsprfire01 ****
143 "Trace 1: Heal" vco_lgsprheal01 ****
144 "Trace 1: Holy" vco_lgsprholy01 ****
145 "Trace 1: Mind" vco_lgsprmind01 ****
146 "Trace 1: Nature" vco_lgsprnatr01 ****
147 "Trace 1: Odd" vco_lgsprodd01 ****
148 "Trace 1: Sonic" vco_lgsprsonc01 ****
149 "FearSkull" fx_skull ****
150 "FearSkull 2" fx_Skull01 ****
151 "Red Atom" vco_atomred ****
152 "Animal: Bat" c_a_bat ****
153 "Animal: Penguin" c_a_penguin ****
154 "LavaSpurt" fx_lavaspurt ****
155 "Spark: Fire" fx_ref_fire ****
156 "Trace: Ribbon" fx_ribbon ****
157 **** Reserved_CEP ****
158 "Fire(Azer)" vcm_hitfire ****
159 "Fog: Blue" vco_atomblue ****
160 "Fog: Green" vco_atomgren ****
161 "Fog: Purple" vco_atompurp ****
162 "Fog: Red" vco_atomred ****
163 "Fog: Yellow" vco_atomyelo ****
164 "Butterflies" plc_t02 ****
165 "RingCone(laggy)" vco_gazemind ****
166 "Trace: Blue" vco_grndblue ****
167 "Trace: Skull" vco_grndskul ****
168 "Lights: Acid" vco_mebalacid01 ****
169 "Lights: Cold" vco_mebalcold01 ****
170 "Lights: Electric" vco_mebalelec01 ****
171 "Lights: Evil" vco_mebalevil01 ****
172 "Lights: Fire" vco_mebalfire01 ****
173 "Lights: Heal" vco_mebalheal01 ****
174 "Lights: Holy" vco_mebalholy01 ****
175 "Lights: Mind" vco_mebalmind01 ****
176 "Lights: Nature" vco_mebalnatr01 ****
177 "Lights: Odd" vco_mebalodd01 ****
178 "Lights: Sonic" vco_mebalsonc01 ****
179 "Fog: Acid" vco_megrdacid01 ****
180 "Fog: Cold" vco_megrdcold01 ****
181 "Fog: Electric" vco_megrdelec01 ****
182 "Fog: Evil" vco_megrdevil01 ****
183 "Fog: Fire" vco_megrdfire01 ****
184 "Fog: Heal" vco_megrdheal01 ****
185 "Fog: Holy" vco_megrdholy01 ****
186 "Fog: Mind" vco_megrdmind01 ****
187 "Fog: Nature" vco_megrdnatr01 ****
188 "Fog: Odd" vco_megrdodd01 ****
189 "Fog: Sonic" vco_megrdsonc01 ****
190 "Trace 2: Acid" vco_mehanacid01 ****
191 "Trace 2: Cold" vco_mehancold01 ****
192 "Trace 2: Electric" vco_mehanelec01 ****
193 "Trace 2: Evil" vco_mehanevil01 ****
194 "Trace 2: Fire" vco_mehanfire01 ****
195 "Trace 2: Heal" vco_mehanheal01 ****
196 "Trace 2: Holy" vco_mehanholy01 ****
197 "Trace 2: Mind" vco_mehanmind01 ****
198 "Trace 2: Nature" vco_mehannatr01 ****
199 "Trace 2: Odd" vco_mehanodd01 ****
200 "Trace 2: Sonic" vco_mehansonc01 ****
201 "Flies" vps_bugs ****
202 "Trace 3: Acid" vco_mehedacid01 ****
203 "Trace 3: Cold" vco_mehedcold01 ****
204 "Trace 3: Electric" vco_mehedelec01 ****
205 None **** ****
206 "Trace 3: Evil" vco_mehedevil01 ****
207 "Trace 3: Fire" vco_mehedfire01 ****
208 "Trace 3: Heal" vco_mehedheal01 ****
209 "Trace 3: Holy" vco_mehedholy01 ****
210 "Trace 3: Mind" vco_mehedmind01 ****
211 "Trace 3: Nature" vco_mehednatr01 ****
212 "Trace 3: Odd" vco_mehedodd01 ****
213 "Trace 3: Sonic" vco_mehedsonc01 ****
214 "Trace 3: Electric" vco_smhanelec01 ****
215 "Death Shield" vim_protdeath ****
216 "Destruction (blood)" vim_destruct ****
217 "Blue Flames" vdr_eleshield02 ****
218 "Destruction (rays)" vim_destruct_l ****
219 "Gas Jet: Acid" vff_gasacid ****
220 "Gas Jet: Evil" vff_gasevil ****
221 "Gas Jet: Fire" vff_gasfire ****
222 "Gas Jet: Grease" vff_gasgrease ****
223 "Gas Jet: Mind" vff_gasmind ****
224 "Gas Jet: Nature" vff_gasnatr ****
225 "Gas Jet: Smoke" vff_gassmoke ****
226 "Trace: Colorful" vim_bonabil ****
227 "Trace: Rays" vim_bonholy ****
228 "Summoning Circle" px2_g01 ****
229 "Fog: Big Green" vdr_bigby_int ****
230 "Trace: White" vim_bonac ****
231 "Fog: Black" vps_tentacle ****
232 "Negative Rays(laggy)" vim_negabil ****
233 "Big Cloud" vff_summon1 ****
234 "Sparkles/Tracers" vff_summon2 ****
235 "Sparks: Body Encasing" vff_summund ****
236 "Wilting(laggy)" vff_wilting ****
237 "Hyper Fireball" vpr_fireball ****
238 "Fountain: Cold" vim_pulscold ****
239 "Fountain: Fire" vim_pulsfire ****
240 "Fountain: Holy" vim_pulsholy ****
241 "Trace: Wierd" vim_pulsneg ****
242 "Beam: Flame Lash" vim_lashfire ****
243 "Doom(Stormcloud)" vim_magdoom ****
244 "Aura: Green" vpm_circfear ****
245 "Aura: Black" vpm_circcont ****
246 "Aura: Red/White" vpm_circdrain ****
247 "Aura: Orange" vpm_circfire ****
248 "Aura: Blue" vpm_circfrost ****
249 "Aura: Blue/Green" vpm_circpois ****
250 "Aura: Yellow" vpm_circprot ****
251 "Aura: Purple" vpm_circradi ****
252 "Aura: White" vpm_circsilc ****
253 "Aura: Green" vpm_circvisag ****
254 "Aura: Green,LG" vpm_dragfear ****
255 "RayCold" vim_raycold ****
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