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JeroenB
Joined: 31 Dec 2004 Posts: 228 Location: Netherlands
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Posted: Mon Jan 03, 2005 10:43 Post subject: Info on VaultSTER |
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Hi All!
Soon I will release the brand new VaultSTER edition. New features include:
* Linux support!
* Better and improved source code
* More stablility
* New documentation
Possible future additions:
* Better security (a trust list) by using public-key encryption
* More options (dis-/enabling of compression, etc) for the user
Stay tuned! |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Thu Jan 06, 2005 2:18 Post subject: |
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Ok, just let me fetch a book on encryption from the book shelf and get ready for serious hacking.... now were did I put this brute force cracking tool _________________ Papillon |
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JeroenB
Joined: 31 Dec 2004 Posts: 228 Location: Netherlands
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Posted: Thu Jan 06, 2005 12:01 Post subject: |
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Well good luck Blowfish is one of the most used encryption block cypher mechanisms of this time and works pretty well. Drawback of Vaultster is that the files itself is not encrypted as that will take too much time to do in realtime. |
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diavlen
Joined: 07 Jan 2005 Posts: 6
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Posted: Fri Jan 07, 2005 21:17 Post subject: Re: Info on VaultSTER |
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JeroenB wrote: |
* Linux support!
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Woot!! If you need any help testing, we have three worlds that would be happy to help! _________________ Diavlen
http://www.carfaxabbey.net |
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0x00F6
Joined: 14 Jan 2005 Posts: 2
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Posted: Fri Jan 14, 2005 10:34 Post subject: |
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Vaultster opens easy way for cheating like:
1. login to server A
2. portal to server B
3. sell all items, give money to accomplice waiting here
4. logout from B, goto 1
maybe deletion of initial character file after successful transmission will fix this issue ? |
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JeroenB
Joined: 31 Dec 2004 Posts: 228 Location: Netherlands
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Posted: Fri Jan 14, 2005 11:33 Post subject: |
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The NWNX developement team is having a discussion about this right now. We will let you know our solution. Deletion is one of the posibilities, but has the major drawback that the player can not go to that world in case the rest of the worlds are offline.
We are currently thinking about a player tracking system via variables stored on an non-dropable item. This is a higher level solution which keeps Vaultster as general as it is now. |
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0x00F6
Joined: 14 Jan 2005 Posts: 2
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Posted: Fri Jan 14, 2005 13:13 Post subject: |
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how about to transform vaultster into filesystem replication network ? |
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Manuel
Joined: 30 Dec 2004 Posts: 51
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Posted: Fri Jan 14, 2005 17:39 Post subject: |
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0x00F6 wrote: | how about to transform vaultster into filesystem replication network ? |
We're trying to avoid centralizing control of BICs to a single entity. We want it to be as peer-to-peer as possible without compromising the servers to dupers. Several options are on the table and we're weighing their feasibility. If you have a 'eureka!' moment, please send a note to Jeroen.
Thanks! _________________ I only know enough to be dangerous. |
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