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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Sun Mar 11, 2007 7:32 Post subject: |
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You are the MAN! Only problem now is I don't have a lin dev box, just servers, so I can't dev it yet.
Funky |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Sun Mar 11, 2007 12:38 Post subject: |
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FunkySwerve wrote: | You are the MAN! Only problem now is I don't have a lin dev box, just servers, so I can't dev it yet.
Funky | You don't have SSH access to your servers? |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Sun Mar 11, 2007 18:46 Post subject: |
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I do, but having to up to test and down a gaming server is not super convenient, and just not possible on weekends, as all 6 servers get fairly full. If I have to I can, but deving windows is much easier for me.
Funky |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Sun Mar 11, 2007 20:24 Post subject: |
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FunkySwerve wrote: | I do, but having to up to test and down a gaming server is not super convenient, and just not possible on weekends, as all 6 servers get fairly full. If I have to I can, but deving windows is much easier for me.
Funky | If all your servers run on separate machines, you can start a test server on any of them because one machine is capable of running 2-3 nwserver instances. |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Sun Mar 11, 2007 22:02 Post subject: |
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Nah, 3 machines 2 instances each, and just reduced the player limit from 36 to 32 on all of em. The host is putting up a 7th though, so I should be set soon, thanks.
Funky |
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wmbc9040op
Joined: 10 Mar 2007 Posts: 6
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Posted: Mon Mar 12, 2007 4:34 Post subject: |
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this looks really neat. The so loaded fine and the demo module works great. Is there any place to get the source though? My system uses libstdc++.so.6, the .so is compiled with libstdc++.so.5. I do have a libstdc++.so.5 for old programs, so it loads and runs. But I have to kill -9 the server to get it to exit if I use a nwnx_*.so that is using libstdc++.so.5. So I'd like to recompile with the libs here.
Great stuff though, all kinds of possibilities. |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Wed Mar 14, 2007 14:03 Post subject: |
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Couldn't you convert your new events to windows? And also, couldn't you create OnDamaged event (npc have got it) ? In case, there wil be ondamaged event with oCreature which damaged oVictim, it would possible to make feats like Smite Evil, which are hardcoded in nwn and PRC created similar feats with workaround, witch isn't best resolve. It's implemented so badly, that it is not useable to fight, only for weakest npc.
(I downloaded your win version, but OnAttack didn't work - It wrot, that probably OnAttack function don't exist or hook failed)
Thx for your contribution to nwn !
ShaDoOoW |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Mon Mar 19, 2007 2:16 Post subject: |
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NWNX2 Core 2.7 beta2
- [Linux] Added dynamic allocation for results (= no more need for spacers)
- [Linux] Improved the INI parser
NWNX2 ODBC2 [no version yet]
- [Linux] Fixed GCC 4.* compiling issue
- [Linux] Added optional SQLite support (3.3.13)
- [Linux] Fixed possible memory leak
- [Linux/Win32] Added 'charset' ini option
- [Win32] Updated SQLite to 3.3.13
- [Linux/Win32] MySQL 5.0 support
//it's not an update, I'm just showing what I'm working on
Last edited by virusman on Tue Mar 20, 2007 13:37; edited 3 times in total |
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Mikel of Avalon
Joined: 29 Dec 2004 Posts: 72 Location: Germany
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Posted: Tue Mar 20, 2007 1:12 Post subject: |
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Great news, virusman. Hope changes cames in the near future.
Btw, i have a question about the nwnx_function plugin. In the log file is says i have the wrong version. Version 8094 was expected, but the latest version i have is 8099. Are there any troubles and must this be corrected? _________________ Mikel of Avalon
Kalandur - Die vergessene Welt |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Tue Mar 20, 2007 9:57 Post subject: |
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Mikel of Avalon wrote: | Great news, virusman. Hope changes cames in the near future.
Btw, i have a question about the nwnx_function plugin. In the log file is says i have the wrong version. Version 8094 was expected, but the latest version i have is 8099. Are there any troubles and must this be corrected? | This is explained in the log message:
Code: | * Server build is not 8093: faction functions won't work. |
Other functions must be working.
I'll add signatures to the next version for the faction functions to work on all builds. |
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Mikel of Avalon
Joined: 29 Dec 2004 Posts: 72 Location: Germany
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Posted: Tue Mar 20, 2007 13:54 Post subject: |
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This explains it, and yes your right - it's 8093... _________________ Mikel of Avalon
Kalandur - Die vergessene Welt |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Thu Mar 22, 2007 0:57 Post subject: |
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NWNX Events 1.1 (Linux)
- New functions for conversations:
Code: | int GetCurrentNodeType();
int GetCurrentNodeID();
int GetCurrentAbsoluteNodeID(); |
for use in conditional scripts.
Released the sources
http://data.virusman.ru/nwn/nwnx_events-1.1-linux.rar |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Thu Mar 22, 2007 1:00 Post subject: |
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Woot! New version of SIMTools, coming very soon.
Funky |
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Mikel of Avalon
Joined: 29 Dec 2004 Posts: 72 Location: Germany
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Posted: Fri Mar 23, 2007 12:19 Post subject: |
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See the new nwnx_events plugin has a modified nwnx2.so into it. Is this version compatible with nwnx_leto and other plugins? _________________ Mikel of Avalon
Kalandur - Die vergessene Welt |
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