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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Fri Mar 23, 2007 12:45 Post subject: |
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Mikel of Avalon wrote: | See the new nwnx_events plugin has a modified nwnx2.so into it. Is this version compatible with nwnx_leto and other plugins? | Yes. It's backward compatible. It's in beta stage, though, so there may be bugs. If you encounter any, please post here about it. |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Sat Mar 24, 2007 7:40 Post subject: |
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Love the absolute node option for conditionals. Turns out I really only need it on the actions taken section, any chance of adding it as an option there as well?
Thanks,
Funky |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Sun Apr 01, 2007 22:49 Post subject: |
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Well, i just got idea. You all know Eventuality spell right? For those, who don't: It's from Baldur Gate II and you choose few spells and event when this spell discharge chosen spell to player. So there missing only two events to implement this spell: OnDamaged and OnPerceive .
So I'm hopefully waiting that one day there will be opportunity to implement this spell. _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Wed Apr 04, 2007 12:01 Post subject: |
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NWNX Events 1.1.2 (Linux)
- New functions for conversations:
Code: | int GetSelectedNodeID();
int GetSelectedAbsoluteNodeID(); |
Removed SelectSonversationNode event: use Action scripts instead
Added underscores to function calls
Cleaned up the code a bit
Don't forget to update nwnx_events.nss in your module.
http://data.virusman.ru/nwn/nwnx_events-1.1.2-linux.rar |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Thu Apr 05, 2007 1:08 Post subject: |
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virusman wrote: |
[*]Removed SelectSonversationNode event: use Action scripts instead
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What does this mean, exactly?
Thanks,
Funky |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Thu Apr 05, 2007 10:04 Post subject: |
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FunkySwerve wrote: | virusman wrote: |
[*]Removed SelectSonversationNode event: use Action scripts instead
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What does this mean, exactly?
Thanks,
Funky | You should call GetSelectedNodeID & GetSelectedAbsoluteNodeID from node's action script instead of the events script. SelectSonversationNode event was removed because using action scripts is more intuitive. |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Thu Apr 05, 2007 19:41 Post subject: |
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Ahh, ok, I see what you mean, thanks.
Funky |
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Zunath
Joined: 06 Jul 2006 Posts: 183
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Posted: Thu Apr 05, 2007 22:14 Post subject: |
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Hey, this looks great but if at all possible could you create a version for Windows? XD
Pretty please? |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Thu Apr 12, 2007 0:13 Post subject: |
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Is this the get target location? If so, wooot! Would test it immediately but at the moment I'm mid-update for my PW. Nice work!
Funky |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Sun Apr 15, 2007 9:40 Post subject: |
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NWNX Events 1.1.5 (Linux)
- New functions for conversations:
Code: | string GetCurrentNodeText(int nLangID, int nGender);
void SetCurrentNodeText(string sText, int nLangID, int nGender);
string GetSelectedNodeText(int nLangID, int nGender); |
http://data.virusman.ru/nwn/nwnx_events-1.1.5-linux.rar
NWNX Core 2.7-beta2 is included in this package. |
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Zunath
Joined: 06 Jul 2006 Posts: 183
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Posted: Tue Apr 17, 2007 3:38 Post subject: |
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These are way too cool, but is there any way you can make a windows version of the SelectConversationNode? That would seriously be one big help.
Keep up the awesome work! |
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nwn_martin
Joined: 06 Apr 2007 Posts: 10
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Posted: Tue Apr 17, 2007 12:06 Post subject: awesome |
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there should be a special thread, where i could write AWESOME everytime you add a new functionality. thanx is not enough! |
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acaos
Joined: 08 May 2007 Posts: 153
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Posted: Fri Jun 15, 2007 10:46 Post subject: |
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This is a really amazing plugin, and I'm constantly finding new uses for it.
Would it be possible for you to add the following events?
EVENT_DISABLE_TRAP
EVENT_RECOVER_TRAP
EVENT_TAUNT
EVENT_SMITE_EVIL
EVENT_SMITE_GOOD
EVENT_STUNNING_FIST
EVENT_KI_DAMAGE
Also not sure if it would be possible, but getting some type of counterspell event would be very nice too (either entering counterspell mode, or actually countering a spell).
Thanks!
Acaos |
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