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Some weirdness with closing the server...

 
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Disco



Joined: 06 Dec 2006
Posts: 152

PostPosted: Wed Oct 03, 2007 16:51    Post subject: Some weirdness with closing the server... Reply with quote

Hey,

I have some strange behaviour and somebody might be able to explain me why this happens.

I want to do this:

* save all players (export + database)
* boot all players
* close NWN server
* NWNX2 restarts server & module

Saving is rather straightforward and either booting or reloading work fine. The combination is eluding me: if I boot all players first NWNX refuses to close the server, and if I close first the players stay in a disconnected area (ie: aren't booted).

I know it's some timing issue, but the logic behind it I do not comprehend.

Putting the closing script (it puts an NWNX local on oModule) in a dedicated script and calling it with a delayed ExecuteScript helps a bit, but for some reason that interferes with the save function.

Anyway... does this ring a bell?
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Disco



Joined: 06 Dec 2006
Posts: 152

PostPosted: Thu Oct 04, 2007 10:05    Post subject: Reply with quote

Found out what caused the problem ... I tested with an item on my own character, so when the character was booted the script call for closing the server was also gone.
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