logo logo

 Back to main page

The NWNX Community Forum

 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 
Wishlist
Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
 
Post new topic   Reply to topic    nwnx.org Forum Index -> Linux development
View previous topic :: View next topic  
Author Message
elven



Joined: 28 Jul 2006
Posts: 259
Location: Germany

PostPosted: Thu Jun 12, 2008 12:26    Post subject: Re: my wishlist Reply with quote

nwn_martin wrote:
(1) hook DM creator so i can mark objects put in the mod by certain DM


I'll second that. Also:
* Create* for the other object types that do not have "OnSpawn"
* Destroy* for all objects (because OnCreatureDeath wont fire for creatures without AI, and placeables do not have such an event).
Back to top
View user's profile Send private message
scarface



Joined: 12 Jun 2005
Posts: 94
Location: Sweden

PostPosted: Sun Jun 22, 2008 10:47    Post subject: Reply with quote

Aerisarn wrote:
scarface wrote:
My wishlist:


  • Hooking of 'Devistating Critical'.


You can already do that with latest linux event plugin


No, you can't.
Back to top
View user's profile Send private message
Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Sun Jun 22, 2008 11:54    Post subject: Reply with quote

Yes you can. Hooking feats is part of it. Maybe you're not using the latest version.
Back to top
View user's profile Send private message
Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Mon Jun 23, 2008 7:01    Post subject: Reply with quote

No, you can't. Devcrit is not an active feat, it's part of the combat logic.
_________________
Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
Back to top
View user's profile Send private message Visit poster's website
scarface



Joined: 12 Jun 2005
Posts: 94
Location: Sweden

PostPosted: Sun Jul 06, 2008 19:09    Post subject: Reply with quote

Fireboar wrote:
Yes you can. Hooking feats is part of it. Maybe you're not using the latest version.


Or maybe you are wrong, you obviously haven't tested it, you assume it can be hooked with the current events plugin because it 'hooks feats', but I can tell you 100% it doesn't hook all feats, because I have tested it, Dev Crit is one of those that cannot be hooked this way, which is why I request it to be added.
Back to top
View user's profile Send private message
Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Tue Jul 08, 2008 18:35    Post subject: Reply with quote

scarface wrote:
Or maybe you are wrong, you obviously haven't tested it, you assume it can be hooked with the current events plugin because it 'hooks feats', but I can tell you 100% it doesn't hook all feats, because I have tested it, Dev Crit is one of those that cannot be hooked this way, which is why I request it to be added.


Alright, no need to be snarky about it. Zebranky corrected me, which is why I didn't post after him - he had the last word. Now, can we please steer this topic back towards useful suggestions?
Back to top
View user's profile Send private message
scarface



Joined: 12 Jun 2005
Posts: 94
Location: Sweden

PostPosted: Wed Jul 09, 2008 18:26    Post subject: Reply with quote

Fireboar wrote:
scarface wrote:
Or maybe you are wrong, you obviously haven't tested it, you assume it can be hooked with the current events plugin because it 'hooks feats', but I can tell you 100% it doesn't hook all feats, because I have tested it, Dev Crit is one of those that cannot be hooked this way, which is why I request it to be added.


Alright, no need to be snarky about it. Zebranky corrected me, which is why I didn't post after him - he had the last word. Now, can we please steer this topic back towards useful suggestions?


I wasn't being snarky, sorry if you took it that way, but I already posted that the intended hook currently cannot be done before you entered into the equation buddy, if you had tested before posting misinformation then I wouldn't have had to explain myself twice, and you wouldn't feel offended, no harm done.
Back to top
View user's profile Send private message
PlasmaJohn



Joined: 04 Mar 2005
Posts: 70
Location: The Garage

PostPosted: Tue Jul 15, 2008 19:56    Post subject: Reply with quote

Some way to turn off alignment shift spam to party members.
Back to top
View user's profile Send private message
virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Tue Jul 15, 2008 22:42    Post subject: Reply with quote

PlasmaJohn wrote:
Some way to turn off alignment shift spam to party members.
From 1.69 patch notes:
Code:
- Added extra parameter to scripting command:
    void AdjustAlignment(object oSubject, int nAlignment, int nShift,
      int bAllPartyMembers=TRUE);
Is this what you need?
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
PlasmaJohn



Joined: 04 Mar 2005
Posts: 70
Location: The Garage

PostPosted: Fri Jul 18, 2008 23:15    Post subject: Reply with quote

Yeah that would be it.
Back to top
View user's profile Send private message
elven



Joined: 28 Jul 2006
Posts: 259
Location: Germany

PostPosted: Fri Jul 25, 2008 15:29    Post subject: Reply with quote

* Functions: Force Walk Wode (PlayerGet/SetAlwaysRun(void* creature, int state)?)
* Functions: Server Pause (ServerSetPauseState(void* creature, int state)?)
* Functions: Get/SetRawQuickslotStr

* Events: DM Kill, DM Heal, DM Possess
* Events: DM Spawn Object
* Events: DM AI toggle
* Events: DM Limbo(/Unlimbo)
* Events: Server Save Game
* Events: Placeable (or general) create/destroy (highly useful for nwnx_ruby)
* Events: Creature events (to avoid having to set scripts for every placeable)
* Events: Placeable events (to avoid having to set scripts for every creature)

* Dialoge/Fixes: allow conversations even while enemy is near (for scripted dialogues)

This is a personal "todo"-List, but I dont have particularily much time digging into it. Anyone who wants to give it a shot is highly welcome to do so.
Back to top
View user's profile Send private message
Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Sat Jul 26, 2008 16:09    Post subject: Reply with quote

Here is something I would love to see.

GetConversationNode(object oConvoPossessor, int nNodeNumber)

with this you could do most all things in a conversation from one script instead of having several

I would also love to be able to catch the battle rolls like the natural 20
Back to top
View user's profile Send private message
virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Sat Jul 26, 2008 18:07    Post subject: Reply with quote

Extreme wrote:
Here is something I would love to see.

GetConversationNode(object oConvoPossessor, int nNodeNumber)

with this you could do most all things in a conversation from one script instead of having several
You haven't read descriptions of the plugins. NWNX Events does that (and even more). Please check if the function is already available in plain NWN or NWNX plugins next time before posting a request.

Last edited by virusman on Sun Jul 27, 2008 7:40; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Sat Jul 26, 2008 18:21    Post subject: Reply with quote

OH!!

not to long ago I asked in the initial betas of 1.69,when they were still taking requests and I was told it could not be done. sorry bout that
Back to top
View user's profile Send private message
Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Sat Aug 02, 2008 19:07    Post subject: Reply with quote

I hope this doesnt exist already cause i did search it...

with the ini setting to use large font, is there a way to have a IncreaseTextSize() or something like that?

Also is there a way to ahve special fonts in text in game?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    nwnx.org Forum Index -> Linux development All times are GMT + 2 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
Page 2 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group