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Instructions needed

 
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Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Mon Jul 14, 2008 0:35    Post subject: Instructions needed Reply with quote

up until this time, most of my nwnx things have been done for me but now i do them myself.

Can i be pointed in the direction of the instructions to:
    Installing a plugin (detailed instructions Embarassed )
    Updating the plugins i currently have (Whatever is running SimTools and the leto in shayans subrace system)
    The way to know what pluggins i actually have
    Whatever i will need to know to put in the dynamic names when they are complete
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william_hunter



Joined: 31 Jan 2007
Posts: 149

PostPosted: Mon Jul 14, 2008 1:11    Post subject: Reply with quote

You should just wait until Fireboar releases nwnx_easy fully supported for 1.69. That really is the simplest thing ever. He even made a script that runs all the compilers for you, its too easy. Just make sure you have updated your compiler (unlike me..lol)

As for knowing what plugins you have: When you open your NWN folder, you will see things with an extension of .so these are the plugins. When you run the server in a shell script, they are all listed as the server fires up and NWNx loads.

You also will have logfiles, probably in logs.0 for many of the plugins. These are very helpful from time to time too.
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Mon Jul 14, 2008 12:00    Post subject: Reply with quote

william_hunter is exactly right, except his information is a little out of date. You don't need to wait for nwnx_easy 0.4 because it's out now! Get it here.

The plugins you're talking about, incidentally, are letoscript and chat.

Installation is incredibly easy. You need to read the README file and make sure you have the dependencies listed. If you've got them, simply open a terminal, use cd to get to the directory with install.sh in it and type:
./install.sh

If you're not using a debian-based system (Debian, Ubuntu, etc.), you must add the word "force" after the above command.

The script will compile all the plugins using whatever C compiler you have on your computer. It then moves the required files to the "compiled" directory - simply copy nwnx2.so, nwnstartup.sh and nwnx2.ini to your NWN directory, along with any plugins you need. Please note that functions, fixes and events do not work with NWN 1.69, since the signatures have changed in this patch and I'm waiting on Virusman to update them. EDIT: Virusman has updated these and they are now part of nwnx_easy 0.4.

The dynamic names plugin will be included with nwnx_easy, when (if) it becomes stable.
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Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Mon Jul 14, 2008 20:32    Post subject: Reply with quote

Feel free to move this to the Tech Support forum Embarassed

So i downloaded the nwnx-2.7-beta4-linux from here (readme doesnt have any instructions)
and the NWNX Chat 0.3.here
And the nwnxeasy from this thread.

Is there a update to the letoscript that was mentioned above? And thanks for adding dynamic names to easy Cool i just have to figure out if easy is what i want and if it will break things
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william_hunter



Joined: 31 Jan 2007
Posts: 149

PostPosted: Mon Jul 14, 2008 21:27    Post subject: Reply with quote

Its all in nwnx_easy.

All the plugins, in one package. Just download nwnx_easy and unarchive it, then run install.sh and all the plugins will be compiled for you and moved to the compiled folder. It cant get easier.
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Last edited by william_hunter on Mon Jul 14, 2008 21:31; edited 1 time in total
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Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Mon Jul 14, 2008 21:30    Post subject: Reply with quote

yeah but greek doesnt begin to describe what the readme means to me Sad
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william_hunter



Joined: 31 Jan 2007
Posts: 149

PostPosted: Mon Jul 14, 2008 21:32    Post subject: Reply with quote

Edited my post too slowly..what do you need help with,, exactly?
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Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Mon Jul 14, 2008 21:34    Post subject: Reply with quote

i got lost when it said that all those things were needed starting with the C++ compiler. I have a dedicated server at a host and only access thru the ftp, shell, cPanel and whm. I am a windows person and not a linux person and i know nwscript and no other scripting lang
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william_hunter



Joined: 31 Jan 2007
Posts: 149

PostPosted: Mon Jul 14, 2008 21:35    Post subject: Reply with quote

what distribution of linux?
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Extreme



Joined: 28 Nov 2007
Posts: 135

PostPosted: Mon Jul 14, 2008 21:48    Post subject: Reply with quote

my host said

CentOS
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Mon Jul 14, 2008 21:59    Post subject: Reply with quote

"Your host"? I think you will probably get by simply by typing in "./install.sh force" through SSH when you've uploaded and unpacked the nwnx_easy package. If that doesn't work (it will tell you whether it works or not), do you have root access? It not, you will need to ask your host to install:

- A C compiler such as GCC
- Standard C headers
- The ZLib development libraries
- The MySQL client development libraries.

I've not had experience with CentOS before.
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Mon Jul 14, 2008 22:27    Post subject: Reply with quote

You can use precompiled NWNX files (*.so) from the separate packages I provided.
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