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Ariel
Joined: 13 Mar 2008 Posts: 1
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Posted: Thu Mar 13, 2008 14:24 Post subject: |
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Is anything still happening here. seems it's been a while since a last post?
/Ariel |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Thu Mar 13, 2008 16:45 Post subject: |
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Yes. NWNX Chat 0.3.4 with some minor fixes and a new scripting library (the old one was too sketchy) is in development.
NWNX ODBC2 0.3.2 (with SQLite and PostgreSQL support) is already finished, but I don't have enough time to figure out makefiles. |
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Balanor
Joined: 13 Jun 2005 Posts: 29
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Posted: Thu Jul 17, 2008 4:29 Post subject: |
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I just updated my server to 1.69 and am using the plugin from the http://data.virusman.ru/nwn/nwnx_chat-0.3.4-win32.rar link. For some reason though, this plugin no longer seems to be picking up the DM Channel for me.
I've put just a little SendMessageToPC debug line in the main fky_chat script that is listed in the NWNx file as:
[CHAT]
chat_script=fky_chat
It appears that script gets called when text is type on every channel except the DM channel. Has anyone else experienced this, or is the DM channel working right for anyone else using SIMTools on 1.69 with this plugin? Or do I have a messed up server?
Appreciate any help... |
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william_hunter
Joined: 31 Jan 2007 Posts: 149
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Posted: Thu Jul 17, 2008 7:14 Post subject: |
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I've not noticed a problem, at least not with SimTools.. _________________ The Realm of Tharagon NWN PW |
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elven
Joined: 28 Jul 2006 Posts: 259 Location: Germany
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Posted: Thu Jul 17, 2008 14:10 Post subject: |
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Balanor wrote: | For some reason though, this plugin no longer seems to be picking up the DM Channel for me. |
Setting ignore_silent=0 will probably fix that for you. |
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Balanor
Joined: 13 Jun 2005 Posts: 29
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Posted: Thu Jul 17, 2008 19:29 Post subject: |
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elven wrote: | Balanor wrote: | For some reason though, this plugin no longer seems to be picking up the DM Channel for me. |
Setting ignore_silent=0 will probably fix that for you. |
That was it! Thank you very much. |
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acaos
Joined: 08 May 2007 Posts: 153
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Posted: Fri Aug 08, 2008 0:38 Post subject: |
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I just wanted to note that the SVN trunk has an updated version of ResMan which fixes several crash bugs under Linux. We've been using this version on Higher Ground for some time and it has proved to be extremely stable.
Acaos |
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knightmb
Joined: 23 Jan 2008 Posts: 5
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Posted: Tue Sep 02, 2008 14:59 Post subject: |
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Is thinks plugin crashing your server with v1.69 for anyone? Windows dll version anyway.
Just having it enabled without using it was causing my server to crash after about 3 or 4 sentences in game. Disabling it in the module (remove all code) did not resolve the problem, finally had to remove the dll from folder to make sure nwnx didn't load it and the server crashes went away. |
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FunkySwerve
Joined: 02 Jun 2005 Posts: 377
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Posted: Tue Sep 02, 2008 17:29 Post subject: |
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If you mean chat, you should download the most current version of the plugin from the sticky thread above. Older versions have a number of crash bugs.
Funky |
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knightmb
Joined: 23 Jan 2008 Posts: 5
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Posted: Tue Sep 02, 2008 20:15 Post subject: |
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FunkySwerve wrote: | If you mean chat, you should download the most current version of the plugin from the sticky thread above. Older versions have a number of crash bugs.
Funky |
Thanks, I have the latest windows version 0.3.4, thought the topic points to this Linux forum, so I hope I'm not posting in the wrong place. Maybe I am, LOL, I'll post in the plugins topic over at the winblows forum. |
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scarface
Joined: 12 Jun 2005 Posts: 94 Location: Sweden
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Posted: Mon Oct 20, 2008 22:39 Post subject: |
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Hey, is it possible to allow specific players to block specific shouts from being viewed? Basically players are complaining about other players complaining on shout, it would be handy to allow those players the option to not see shouts from those specific players, but not globally, so other unrelated players could still see the shouts. |
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TroveLord
Joined: 22 Nov 2006 Posts: 136 Location: Italy
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Posted: Mon Oct 20, 2008 22:40 Post subject: |
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You can save the shout as string variable, suppress the shout itself and loop through players choosing who has to get the message. |
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scarface
Joined: 12 Jun 2005 Posts: 94 Location: Sweden
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Posted: Tue Oct 21, 2008 16:41 Post subject: |
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TroveLord wrote: | You can save the shout as string variable, suppress the shout itself and loop through players choosing who has to get the message. |
But how would you process that string through the shout channel to specific players? I don't really want it sent through the battle log window if possible. |
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