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André Axe'm
Joined: 10 Nov 2008 Posts: 16
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Posted: Mon Nov 10, 2008 8:18 Post subject: Changing server settings |
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I'm attempting to expand the level range on the PW I code for up to level 50. Changing a character to be above level 40 is easy, however server level restrictions block character above level 40 from joining.
I've tried changing the setting to 50 via .ini and via command line, it just sets to 40.
Is it possible that it could be done with NWNX somehow?
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Fireboar
Joined: 17 Feb 2008 Posts: 323
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Posted: Mon Nov 10, 2008 18:48 Post subject: |
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No, it's not. Level 40 is the hard coded NWN limit for PC levels, and the only reason it can technically go up to 60 is to give PCs a challenge against tough bosses or mobs.
NWNX does not provide such a plugin, and while I'm not sure if it's actually possible or not, I doubt it ever will. For pseudo-legendary levels that go up to 60 in a pretty hacky (and exceptionally clever) way, check out Higher Ground's Legendary Level System on the Vault. |
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André Axe'm
Joined: 10 Nov 2008 Posts: 16
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Posted: Tue Nov 11, 2008 6:52 Post subject: |
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I've got the Legendary Level System, I'm just trying to fill in the one area that it doesn't give progression to. Those fiddly hardcoded class abilities. |
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acaos
Joined: 08 May 2007 Posts: 153
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Posted: Tue Nov 11, 2008 8:06 Post subject: |
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Which particular abilities? You might want to look at the NWNeXalt suite (nwnx_weapons, nwnx_defenses, etc).
Acaos |
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André Axe'm
Joined: 10 Nov 2008 Posts: 16
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Posted: Tue Nov 11, 2008 12:17 Post subject: |
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Smite Evil/Good for instance. Maybe some of the DCs that use class level like Death Attack or Stunning Fist.
I'm not expecting to be able to make it work properly, but I thought I would look into it anyway.
And I will be looking at NWNeXalt. Does it make LetoScript redundent? Or do they each have unique abilities? |
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acaos
Joined: 08 May 2007 Posts: 153
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Posted: Wed Nov 12, 2008 5:43 Post subject: |
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You can use NWNX Events to override Smite Evil/Smite Good and make them scripted. We do that on Higher Ground, at least for Stunning Fist (and SE/SG are implemented in the same code).
NWNeXalt makes LetoScript almost entirely redundant (except for a couple of corner cases, like renaming characters).
Acaos |
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André Axe'm
Joined: 10 Nov 2008 Posts: 16
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Posted: Thu Nov 13, 2008 7:34 Post subject: |
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Okay, Thanks. |
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