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Weird errors - how much can nwnx4 handle?

 
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Fable



Joined: 25 Nov 2006
Posts: 10

PostPosted: Wed Mar 26, 2008 14:12    Post subject: Weird errors - how much can nwnx4 handle? Reply with quote

Hi,

Our module is running with quite a few players these days and suddenly something weird has happened.

Scripts that worked perfectly are now malfunctioning. All malfunctioning scripts are using mysql database though not all scripts that use the database are malfunctioning. One example is that we're trying to fetch persistent location from the database and it fails. We have no idea why.

How much traffic can nwnx4 handle? We're using it for creature spawns, players, capture the flag type information etc etc. We've put just about everything into mysql simply because it works faster.

Now we're a bit worried that nwnx is overloaded. Unfortunately the flaws are showing themselves even with only one player online. Could it be related to obsidians new patch? Could it be related to toolset compilation (we compile all module scripts and then save then copy files from module dir of production pc to server pc).

Any ideas and help would be most appreciated. Smile
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GodBeastX



Joined: 09 Aug 2006
Posts: 65

PostPosted: Fri Mar 28, 2008 20:41    Post subject: Reply with quote

I've seen no problems with NWNX + MySQL since 1.12. In fact, everything is as stable as ever.

There's not really an "Overloading" you can do to NWNX. Maybe more information on "How" it's not working might let people be able to help you?
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Grinning Fool



Joined: 12 Feb 2005
Posts: 264

PostPosted: Sat Mar 29, 2008 1:08    Post subject: Reply with quote

It might also help if you posted parts of the mysql log where errors are occurring?
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