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scarface
Joined: 12 Jun 2005 Posts: 94 Location: Sweden
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Posted: Fri Mar 06, 2009 11:43 Post subject: ZZ-Dialog Question |
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Anyone familiar with ZZ-Dialog? I can't work out how to remove the "Continue" prompt when any first page is initialized.
Things I've tried:
* Removing everything related to the continue functions in the includes.
* Changing the default continue text to "" in the config script.
* Changing the default continue text to "End" in the dialog script (I removed the normal "End" prompt hoping I could rename the annoying "Continue" prompt to "End" and have that instead, but it doesn't work.
It's annoying to have a "Continue" prompt when it's not even used for anything, it just looks messy.
Anyone have any ideas on this? It seems to be a system prompt, however after a new page is initialized, it's gone... |
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Ne0nx3r0
Joined: 29 Nov 2006 Posts: 36
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Posted: Mon Mar 09, 2009 0:41 Post subject: |
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I use ZZDLG quite a bit and I've never really run into that issue... The only thing I can say is all the prompts are usually setup using the dlgAddResponse functions, otherwise you just get the back/end options, if they are not disabled using dlgDeactivateResetResponse() and dlgDeactivateEndResponse(). Then again, it might depend on what version you're using. |
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Ne0nx3r0
Joined: 29 Nov 2006 Posts: 36
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Posted: Tue Dec 08, 2009 22:30 Post subject: Ancient Histo |
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I know this is ancient history, but I just ran into this and I remembered; sometimes it has issues with the objects you start conversations with. Specifically I think I had issues making a PC start a conversation with himself, so anyone running into this can try starting a conversation with an item or object other than the PC. I have some working samples of these scripts if anyone wants them . |
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