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possible wwith letoscript?

 
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carioca



Joined: 09 Jan 2005
Posts: 12

PostPosted: Mon Feb 21, 2005 19:38    Post subject: possible wwith letoscript? Reply with quote

I want to make a Fairie Princess costume.

and in on equipe item add wings to the charcater, and remove them onunequip.

is there a simple way to do this? I do have the nwnx_leto.dll and letoscript.dll but have not found any instructions on how to incorperate them into a module (or use them once I do)
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NoMercy



Joined: 03 Jan 2005
Posts: 123
Location: UK

PostPosted: Mon Feb 21, 2005 21:09    Post subject: Reply with quote

To modify a character with letoscript requires the person logging off (usually booted by the script) the letoscript running on the bic file, and then the person logging back in, possible to trigger it on-equip, on un-equip but probably not the best idea in the world (might want to popup a dialog box to confirm it at least).

somewhere, I can't remember where though, there is a letoscript include file which has enough functionality to do most letoscript operations fairly easilly including the booting of players/etc where relevant.
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Primogenitor



Joined: 08 Jan 2005
Posts: 88

PostPosted: Tue Feb 22, 2005 11:42    Post subject: Reply with quote

Yes, this particular case isnt really letoscript suitable. I think there was a separate NWNX plugin on the vault for modifing wings (and tails) that didnt need player to log off/on becuase it worked on memory, rather than the file.
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