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werehound
Joined: 17 Aug 2010 Posts: 41
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Posted: Sun May 22, 2011 3:13 Post subject: A few things: logging and nwnx_fixes |
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I updated one of my DLLs a while back and was heavily disappointed. Before, all of my logs would be recycled into a folder with the a name of the date they were put there. Now they just are recycled through folders labeled "1" through "9" and back. I can't keep any logs for longer than 9 resets. Any ideas?
Also, I updated my nwnx_fixes from Zebranky's nwnx file page here:
http://www.mercuric.net/nwn/nwnx/
And, while hide_charlist_dm=1 works, finally (it never did before for me), all other players have their class levels screwed up. Players with one class have "(0)" underneath their name, and multiclassed characters have "(0) Barbarian (0)" underneath their name.
Any ideas? |
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Lokey
Joined: 02 Jan 2005 Posts: 158
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Posted: Tue May 24, 2011 1:43 Post subject: |
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Zeb's compile of nwnx2.exe logs to a folder with date-time stamp.
We use hide dm + hide player classes on win and lin ok, haven't tried with just one. _________________ Neversummer PW NWNx powered mayhem |
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werehound
Joined: 17 Aug 2010 Posts: 41
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Posted: Thu May 26, 2011 1:10 Post subject: |
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Ah, thanks., No idea when i replaced that or how I got an outdated version.
Only the nwnx_fixes bug now. |
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Zebranky
Joined: 04 Jun 2006 Posts: 415
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Posted: Sat May 28, 2011 17:43 Post subject: |
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The nwnx_fixes thing is a known issue. I have to rewrite hide_charlist_dm to fix it, IIRC (though it's been a while since I've looked into it...). _________________ Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/
<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.
<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for? |
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