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elven
Joined: 28 Jul 2006 Posts: 259 Location: Germany
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Posted: Thu Feb 23, 2012 17:51 Post subject: nwn-tools: nwnnsscomp, nwnmdlcomp, with extra compilability! |
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Hi,
I've ported OpenKnights nwn-tools to cmake, vastly simplifying the build process, and also fixed a slew of compile errors.
The same tree builds fine on linux and OSX, both 32 and 64 bit.
CMake can generate Visual Studio projects, but I haven't tried that part due to lack of visual studio.
The code lives on github.
As usual, CI builds 32 bit binaries, at least for Linux (since I don't have osx and win nodes).
I haven't ported nwnexplorer and nwntreasure.
Last edited by elven on Wed Jun 27, 2012 19:52; edited 1 time in total |
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Lokey
Joined: 02 Jan 2005 Posts: 158
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Posted: Sat Feb 25, 2012 13:25 Post subject: |
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Does the script compiler include changes for the issues that drove skywing up the wall? _________________ Neversummer PW NWNx powered mayhem |
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pain
Joined: 30 Oct 2011 Posts: 16
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Posted: Sun Feb 26, 2012 3:05 Post subject: |
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I have the original version running on OS X, with quite a few fixes grinning fool and skywing has been feeding me. Didn't really set it up, but used what someone posted as a working version for linux. Trying to get skywings code to work as is in xcode now ( got some wine libraries ), but might have to use make as well to get it actually working. ( hoping i don't have to as using xcode's compiler makes it a lot more versatile for me. )
You really should be using skywings versions as he is fixing a lot of issues and is basically the current maintainer, and his datafile accessor library is aimed at a lot more features. |
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elven
Joined: 28 Jul 2006 Posts: 259 Location: Germany
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Posted: Sun Feb 26, 2012 14:36 Post subject: |
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I don't have skywings branch/patches, and last time I asked him, there wasn't any source publicly available. |
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eeriegeek
Joined: 07 Jan 2008 Posts: 59
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Skywing
Joined: 03 Jan 2008 Posts: 321
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Posted: Tue Feb 28, 2012 3:06 Post subject: |
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elven wrote: | I don't have skywings branch/patches, and last time I asked him, there wasn't any source publicly available. |
Huh?
The sources have always been publicly available. Every time someone has asked me about these, I've provided them with a detailed pointer to them as well.
eeriegeek's link is the right place to go for this. As the project is under development and continuing to receive improvements, I would recommend setting up your system so that you can easily integrate future changes. |
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