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Accessing generated hotkey information?

 
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Sarcose



Joined: 20 Jan 2012
Posts: 2

PostPosted: Fri Jan 20, 2012 3:49    Post subject: Accessing generated hotkey information? Reply with quote

Hi, I'm new to both NWscript and NWNX, but I know enough to know I can't find a way to access hotkey information for a conversation choice higher than 10. I want to use ShadowM's HR DM TOOLS system for my modules, and I have a razer naga (edit: meant to say nostromo, though I also have a naga) I can use to macro through the menu to access functions with single keypresses. But as far as I have found I can't access any menu item higher than 10.

My guess is that NWN generates a hotkey for the conversation choice. I was directed here by ShadowM to solve this issue - can NWNX manipulate this information and, through outside macroing, call those conversation choices ingame? And, being completely new to this, can anyone direct me to where I would get started?


Last edited by Sarcose on Fri Jan 20, 2012 10:14; edited 1 time in total
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Skywing



Joined: 03 Jan 2008
Posts: 321

PostPosted: Fri Jan 20, 2012 3:58    Post subject: Reply with quote

The client-side code figures out which hotkey to assign based on the order that dialog items were specified by the server. I don't think there's any way for the server to influence the client code to add new hotkeys for items beyond the first 10, at least not without some client-side modifications like NWNCX for NWN1 (or CE for NWN2).
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Sarcose



Joined: 20 Jan 2012
Posts: 2

PostPosted: Fri Jan 20, 2012 10:14    Post subject: Reply with quote

Well the main point is for hotkeys for me to use - just some way to jump through menus that I can macro to an outside device (Razer Nostromo I meant. My naga is used for other more basic stuff).

Addendum: Maybe I'll talk to the HR DMTOOLS creator about making a version that is macro friendly which uses 1-10 trees only and extensive [more] options.
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