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Tracking of Spells and Feats... ?!

 
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Kelsys



Joined: 25 Apr 2005
Posts: 3

PostPosted: Sat May 07, 2005 12:01    Post subject: Tracking of Spells and Feats... ?! Reply with quote

Hello ,

can somebody tell me a link to a system that save spells and feats of a
player while login/logout ?

I found some but i don't understand them...


Thanks for help and some informations

Greetings

Kelsys
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JeroenB



Joined: 31 Dec 2004
Posts: 228
Location: Netherlands

PostPosted: Mon May 09, 2005 11:02    Post subject: Reply with quote

Please post the parts you dont understand, we then can have a look at it and might be able to help you out.
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chunkymonky



Joined: 20 Feb 2005
Posts: 31

PostPosted: Thu May 12, 2005 4:10    Post subject: Reply with quote

Oh, I would love to see something like this here...I have been wrestling with set/get persistent..since i am a suckhole of a scripter it is not fun.

I need to save spells and feats on logout so they can be restored on login, hp would be nice as well. I understand that it needs to be done by writing the player as a persistent object but I am not comfortable doing this.
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Thu May 12, 2005 22:18    Post subject: Reply with quote

Here's something to check out, don't know how well it works or if it does things in a more complicated manner than needed. Also find SatchmoGold's post on the bioware script forums--he outlines a system there (again it's not something I consider optimal, but it'll do the job or at least give you a start in writing your own).
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Thu May 12, 2005 22:24    Post subject: Reply with quote

Oh, feats are retained over login/logout, it's just spells, hp and death status that are refreshed by default.

Would someone fill us in on what this Spell Verification stuff is in 1.66?
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Lanthar D'Alton



Joined: 10 Feb 2005
Posts: 100

PostPosted: Fri May 13, 2005 1:20    Post subject: Looks good Reply with quote

Yes, that one (http://nwvault.ign.com/View.php?view=Scripts.Detail&id=1528) looks like exactly what you want... it doesn't require the hooks into every spell script like some older tracking systems did since it uses the hotu spellhook, and shouldn't lag your server, as it uses the rest and cliententer events.

-Lanthar
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