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NWNX Events
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Fri Mar 23, 2007 12:45    Post subject: Reply with quote

Mikel of Avalon wrote:
See the new nwnx_events plugin has a modified nwnx2.so into it. Is this version compatible with nwnx_leto and other plugins?
Yes. It's backward compatible. It's in beta stage, though, so there may be bugs. If you encounter any, please post here about it.
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Sat Mar 24, 2007 7:40    Post subject: Reply with quote

Love the absolute node option for conditionals. Turns out I really only need it on the actions taken section, any chance of adding it as an option there as well?
Thanks,
Funky
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Sun Apr 01, 2007 22:49    Post subject: Reply with quote

Well, i just got idea. You all know Eventuality spell right? For those, who don't: It's from Baldur Gate II and you choose few spells and event when this spell discharge chosen spell to player. So there missing only two events to implement this spell: OnDamaged and OnPerceive Smile.

So I'm hopefully waiting that one day there will be opportunity to implement this spell.
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Community Patch / NWNX Patch / NWNX Files / NWNX Connect
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Wed Apr 04, 2007 12:01    Post subject: Reply with quote

NWNX Events 1.1.2 (Linux)
  • New functions for conversations:
    Code:
        int GetSelectedNodeID();
        int GetSelectedAbsoluteNodeID();

  • Removed SelectSonversationNode event: use Action scripts instead
  • Added underscores to function calls
  • Cleaned up the code a bit


Don't forget to update nwnx_events.nss in your module.
http://data.virusman.ru/nwn/nwnx_events-1.1.2-linux.rar
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Thu Apr 05, 2007 1:08    Post subject: Reply with quote

virusman wrote:

[*]Removed SelectSonversationNode event: use Action scripts instead



What does this mean, exactly?
Thanks,
Funky
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Thu Apr 05, 2007 10:04    Post subject: Reply with quote

FunkySwerve wrote:
virusman wrote:

[*]Removed SelectSonversationNode event: use Action scripts instead



What does this mean, exactly?
Thanks,
Funky
You should call GetSelectedNodeID & GetSelectedAbsoluteNodeID from node's action script instead of the events script. SelectSonversationNode event was removed because using action scripts is more intuitive.
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Thu Apr 05, 2007 19:41    Post subject: Reply with quote

Ahh, ok, I see what you mean, thanks. Smile
Funky
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Zunath



Joined: 06 Jul 2006
Posts: 183

PostPosted: Thu Apr 05, 2007 22:14    Post subject: Reply with quote

Hey, this looks great but if at all possible could you create a version for Windows? XD

Pretty please?
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Mon Apr 09, 2007 13:04    Post subject: Reply with quote

NWNX Events 1.1.3 (Linux)
  • (Minor change) Returned support for old format of function call: GETEVENTID

http://data.virusman.ru/nwn/nwnx_events-1.1.3-linux.rar
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Wed Apr 11, 2007 14:17    Post subject: Reply with quote

NWNX Events 1.1.4 (Linux)
  • Added GetEventPosition() for UseItem event

http://data.virusman.ru/nwn/nwnx_events-1.1.4-linux.rar
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Thu Apr 12, 2007 0:13    Post subject: Reply with quote

Is this the get target location? If so, wooot! Would test it immediately but at the moment I'm mid-update for my PW. Nice work! Very Happy
Funky
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Sun Apr 15, 2007 9:40    Post subject: Reply with quote

NWNX Events 1.1.5 (Linux)
  • New functions for conversations:
    Code:
        string GetCurrentNodeText(int nLangID, int nGender);
        void SetCurrentNodeText(string sText, int nLangID, int nGender);
        string GetSelectedNodeText(int nLangID, int nGender);

http://data.virusman.ru/nwn/nwnx_events-1.1.5-linux.rar
NWNX Core 2.7-beta2 is included in this package.
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Zunath



Joined: 06 Jul 2006
Posts: 183

PostPosted: Tue Apr 17, 2007 3:38    Post subject: Reply with quote

These are way too cool, but is there any way you can make a windows version of the SelectConversationNode? That would seriously be one big help.

Keep up the awesome work!
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nwn_martin



Joined: 06 Apr 2007
Posts: 10

PostPosted: Tue Apr 17, 2007 12:06    Post subject: awesome Reply with quote

there should be a special thread, where i could write AWESOME everytime you add a new functionality. thanx is not enough!
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acaos



Joined: 08 May 2007
Posts: 153

PostPosted: Fri Jun 15, 2007 10:46    Post subject: Reply with quote

This is a really amazing plugin, and I'm constantly finding new uses for it.

Would it be possible for you to add the following events?

EVENT_DISABLE_TRAP
EVENT_RECOVER_TRAP
EVENT_TAUNT
EVENT_SMITE_EVIL
EVENT_SMITE_GOOD
EVENT_STUNNING_FIST
EVENT_KI_DAMAGE

Also not sure if it would be possible, but getting some type of counterspell event would be very nice too (either entering counterspell mode, or actually countering a spell).

Thanks!
Acaos
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