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Playerlist Disabling?
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Fabius



Joined: 08 Feb 2009
Posts: 11

PostPosted: Sun Feb 08, 2009 15:30    Post subject: Reply with quote

Zebranky wrote:
Ack, sorry. I have some hosting issues recently, but I'll try to get it back up tonight.

Edit: Should be up now.

thanks a lot Smile
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Fabius



Joined: 08 Feb 2009
Posts: 11

PostPosted: Sun Feb 08, 2009 17:53    Post subject: Reply with quote

do i need only to put the "nwnx_nocharlist.dll" into nwn directory or do i have to set some options into nwnx.ini too?
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Mon Feb 09, 2009 8:20    Post subject: Reply with quote

No settings are necessary, just put it in the folder and go. Smile
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Mikel of Avalon



Joined: 29 Dec 2004
Posts: 72
Location: Germany

PostPosted: Fri Feb 13, 2009 13:48    Post subject: Reply with quote

Perhaps someone can make it a own plugin and not using FIXES for the plugin?

At the current state its impossible to use it with the current svn version. Or can someone this function integrate into the NWNXFixes with a switch option via NWNX.ini like:

[FIXES]
enabled=y
charlist=n/y

It's only in my mind but perhaps someone can make it...
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Mikel of Avalon

Kalandur - Die vergessene Welt
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Tue Feb 24, 2009 0:01    Post subject: Reply with quote

Hold on hold on hold on. This not only disables the playerlist entirely (as in, nobody appears online) but also disables the in-game playerlist. Any chance of only hiding the levels on log in?
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Maltalossėwen



Joined: 15 Jul 2007
Posts: 10

PostPosted: Tue Feb 24, 2009 2:16    Post subject: Reply with quote

I fully support Fireboar's question.

Showing nothing at all is not optimal, generaly players like to know who else is online so it would be great if just the character class/level data can be hidden and the character names shown.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Tue Feb 24, 2009 2:24    Post subject: Reply with quote

Fireboar wrote:
Hold on hold on hold on. This not only disables the playerlist entirely (as in, nobody appears online) but also disables the in-game playerlist. Any chance of only hiding the levels on log in?

The in-game playerlist still works fine for me on a Windows server, I'll test Linux now. Do you have anything else that might be interfering?

Edit: Linux is fine too. Testing was exclusively with Windows clients, though. Hmm...

Re: hiding only classes on login, it would be possible to do that, but significantly more difficult, and it would look a little messy (PCs can't have zero classes, so the best you could probably do is display " (1)" for the class list). I'd recommend putting a list of character names on a web page via MySQL instead.

This post has been edited a silly number of times. I blame VMWare for taking so long to boot. Wink
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Maltalossėwen



Joined: 15 Jul 2007
Posts: 10

PostPosted: Tue Feb 24, 2009 12:05    Post subject: Reply with quote

The ingame playerslist is still fine indeed, it is the the playerlist on the character selection screen I am refering to.
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Tue Feb 24, 2009 23:03    Post subject: Reply with quote

Well, the in-game playerlist was down on a Windows server with both Windows and Linux clients connecting, when using this plugin. Bit of a problem there, though it's weird that nobody else got it.

Having level 1 everything would be fine. If possible it would be a great improvement.
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Tue Feb 24, 2009 23:13    Post subject: Reply with quote

Just got it displaying "Barbarian (0)" for everyone's classes. Not nearly as hard as I thought. That sound good?
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Wed Feb 25, 2009 0:49    Post subject: Reply with quote

Okay, sounds great. Very Happy I appreciate it's probably impossible to hide that information entirely, since the client's expecting a list of players, classes (1 to 3) and levels (1 for each class).

Thanks for your hard work! I'll mention this development to the boss man and we'll see how it goes.
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Maltalossėwen



Joined: 15 Jul 2007
Posts: 10

PostPosted: Wed Feb 25, 2009 2:21    Post subject: Reply with quote

Displaying any class with the character name is fine as long as the players can see who is online when selecting their character.

Thanks for looking into this.
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Quixsilver



Joined: 20 Jan 2009
Posts: 30

PostPosted: Wed Mar 04, 2009 5:09    Post subject: Reply with quote

Zebranky wrote:
Just got it displaying "Barbarian (0)" for everyone's classes. Not nearly as hard as I thought. That sound good?


Excellent! Any ETA on release?
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Zebranky



Joined: 04 Jun 2006
Posts: 415

PostPosted: Thu Mar 05, 2009 0:14    Post subject: Reply with quote

Definitely not during finals week Wink
Next week is break, so possibly some time then.
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Win32 SVN builds: http://www.mercuric.net/nwn/nwnx/

<Fluffy-Kooshy> NWNx plugin is to this as nuclear warheads are to getting rid of fire ants.

<ThriWork> whenever I hear nwn extender, I think what does NWN need a penis extender for?
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ExileStrife



Joined: 14 Mar 2008
Posts: 21

PostPosted: Wed Mar 25, 2009 0:22    Post subject: Reply with quote

It would be amazing if you could toggle the showing and hiding of DMs, as well as injecting a default file/image name for the portraits (prevents people from seeing poly-morphed portraits primarily).
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