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DM_Vecna
Joined: 10 Feb 2010 Posts: 37
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Posted: Wed Mar 10, 2010 20:30 Post subject: faction management ala NWNX |
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Does anyone have a good system for managing factions using NWNX?
I am looking at implementing both the Personal Reputation system and Shaya's (starry Nights) Sub-race system for my player world. Both of which use the Bioware database to store variables on creatures in the module to store and retrieve faction information. But I was hoping to find a way to do this all through NWNX.
I have about fifteen custom factions in addition to the basics. |
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Fireboar
Joined: 17 Feb 2008 Posts: 323
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Posted: Thu Mar 11, 2010 2:50 Post subject: |
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That's pretty vague. NWNX is used for adding functionality to NWN that doesn't already exist. But NWN already has an adequate faction system - what more were you after that can't be achieved through a reasonable amount of scripting? |
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henesua
Joined: 29 Jan 2012 Posts: 8 Location: California
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Posted: Thu Nov 13, 2014 5:54 Post subject: |
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I was also wondering if NWNX had reputation adjustment functions.
What I specifically wanted was the ability to adjust a PC's personal reputation with an individual NPC. We can adjust faction reputation toward a PC with NWScript. But we have almost no ability to manipulate personal reputation.
Are there any NWNX functions that do this? |
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Lokey
Joined: 02 Jan 2005 Posts: 158
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Posted: Sun Nov 16, 2014 21:45 Post subject: |
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The standard is usually to forget about doing anything with factions in a large project and roll your own abusing SetTempFriend/Enemy and whatever behind the scenes tracking you use. We're able to have lots of npcs with different friend/foe between different pcs and other npcs without breaking the cpu/memory bank.
Don't know if the engine functionality is there to use to do native or if it's possible to inject something to provide more functionality. _________________ Neversummer PW NWNx powered mayhem |
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