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faction management ala NWNX

 
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DM_Vecna



Joined: 10 Feb 2010
Posts: 37

PostPosted: Wed Mar 10, 2010 20:30    Post subject: faction management ala NWNX Reply with quote

Does anyone have a good system for managing factions using NWNX?

I am looking at implementing both the Personal Reputation system and Shaya's (starry Nights) Sub-race system for my player world. Both of which use the Bioware database to store variables on creatures in the module to store and retrieve faction information. But I was hoping to find a way to do this all through NWNX.

I have about fifteen custom factions in addition to the basics.
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Fireboar



Joined: 17 Feb 2008
Posts: 323

PostPosted: Thu Mar 11, 2010 2:50    Post subject: Reply with quote

That's pretty vague. NWNX is used for adding functionality to NWN that doesn't already exist. But NWN already has an adequate faction system - what more were you after that can't be achieved through a reasonable amount of scripting?
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henesua



Joined: 29 Jan 2012
Posts: 8
Location: California

PostPosted: Thu Nov 13, 2014 5:54    Post subject: Reply with quote

I was also wondering if NWNX had reputation adjustment functions.

What I specifically wanted was the ability to adjust a PC's personal reputation with an individual NPC. We can adjust faction reputation toward a PC with NWScript. But we have almost no ability to manipulate personal reputation.

Are there any NWNX functions that do this?
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Sun Nov 16, 2014 21:45    Post subject: Reply with quote

The standard is usually to forget about doing anything with factions in a large project and roll your own abusing SetTempFriend/Enemy and whatever behind the scenes tracking you use. We're able to have lots of npcs with different friend/foe between different pcs and other npcs without breaking the cpu/memory bank.

Don't know if the engine functionality is there to use to do native or if it's possible to inject something to provide more functionality.
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