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virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
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Posted: Sun Mar 14, 2010 23:11 Post subject: |
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Working with pointers from NWScript isn't safe.. I think the low-level stuff should be implemented on NWNX side. _________________ In Soviet Russia, NWN plays you! |
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Terra_777
Joined: 27 Jun 2008 Posts: 216 Location: Sweden
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Posted: Sun Mar 14, 2010 23:40 Post subject: |
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Yeah, I agree, its chunky and unstable but if it works its fine in my book. Easier to do the whole trial-and-error thing from nwscript then it is to recompile-restart. Working functionality could be done in the plugin without much effort afterwards.
Suppose its more a developer tool then a PW plugin. Or just a goof thing. _________________ I dun have any signature, I'm happy anyway. |
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Lokey
Joined: 02 Jan 2005 Posts: 158
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Posted: Fri Mar 19, 2010 5:25 Post subject: |
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So what kind of action has your nwnx_events build seen? Regret not having caught this topic sooner. _________________ Neversummer PW NWNx powered mayhem |
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ShaDoOoW
Joined: 20 Aug 2005 Posts: 584
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Posted: Tue Mar 23, 2010 18:19 Post subject: |
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Hey Terra, great work, i just kicked myself to try it .
However i found bug, my script for events was _sh_events, and it didnt worked. After i moved it to new script called sh_events it was fine... _________________ Community Patch / NWNX Patch / NWNX Files / NWNX Connect |
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Squatting Monk
Joined: 28 Jun 2007 Posts: 76
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Posted: Mon Mar 29, 2010 5:47 Post subject: |
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Hey there, Terra. Great work!
Any chance you can port the conversation node functions from the Linux version? I've tried doing it myself and failed miserably.
I'm busy trying to set up a Linux server, but I'd like to play with those toys in the meantime. |
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