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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Sun Mar 14, 2010 23:11    Post subject: Reply with quote

Working with pointers from NWScript isn't safe.. I think the low-level stuff should be implemented on NWNX side.
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Terra_777



Joined: 27 Jun 2008
Posts: 216
Location: Sweden

PostPosted: Sun Mar 14, 2010 23:40    Post subject: Reply with quote

Yeah, I agree, its chunky and unstable but if it works its fine in my book. Easier to do the whole trial-and-error thing from nwscript then it is to recompile-restart. Working functionality could be done in the plugin without much effort afterwards. Very Happy

Suppose its more a developer tool then a PW plugin. Or just a goof thing. Cool
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Fri Mar 19, 2010 5:25    Post subject: Reply with quote

So what kind of action has your nwnx_events build seen? Regret not having caught this topic sooner.
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Tue Mar 23, 2010 18:19    Post subject: Reply with quote

Hey Terra, great work, i just kicked myself to try it Smile.

However i found bug, my script for events was _sh_events, and it didnt worked. After i moved it to new script called sh_events it was fine...
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Squatting Monk



Joined: 28 Jun 2007
Posts: 76

PostPosted: Mon Mar 29, 2010 5:47    Post subject: Reply with quote

Hey there, Terra. Great work!

Any chance you can port the conversation node functions from the Linux version? I've tried doing it myself and failed miserably.

I'm busy trying to set up a Linux server, but I'd like to play with those toys in the meantime. Smile
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