View previous topic :: View next topic |
Author |
Message |
bsb5652
Joined: 07 Jan 2009 Posts: 12 Location: Pittsburgh, PA
|
Posted: Mon Oct 14, 2013 15:36 Post subject: NWN2 SetEventHandler issues with Area Objects |
|
|
Per this thread (http://social.bioware.com/forum/1/topic/164/index/3120333/1) and my experimentation with the use of the SetEventHandler function, SetEventHandler does not work on Area Objects.
My question is can this be something remedied via a NWNX plugin? _________________ Brian S. Bloom
Creator of NWN2 PW Realms of Trinity |
|
Back to top |
|
|
jonyboulder
Joined: 24 Oct 2013 Posts: 2
|
Posted: Thu Oct 24, 2013 1:05 Post subject: Yea same here |
|
|
I was actually sifting the net and I was wondering the same thing. |
|
Back to top |
|
|
virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
|
Posted: Mon Oct 28, 2013 17:34 Post subject: |
|
|
It is possible to do that by writing a NWNX plugin, but there are no active NWNX4 developers as far as I know. _________________ In Soviet Russia, NWN plays you! |
|
Back to top |
|
|
bsb5652
Joined: 07 Jan 2009 Posts: 12 Location: Pittsburgh, PA
|
Posted: Mon Oct 28, 2013 18:03 Post subject: |
|
|
Thanks for responding! I would be more than happy to give it a shot, I have a ton of Visual C++/C# development experience. Is there a link to the base source code to be able to develop nwnx4 plugins? _________________ Brian S. Bloom
Creator of NWN2 PW Realms of Trinity |
|
Back to top |
|
|
jonyboulder
Joined: 24 Oct 2013 Posts: 2
|
|
Back to top |
|
|
virusman
Joined: 30 Jan 2005 Posts: 1020 Location: Russia
|
|
Back to top |
|
|
|