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NWN2 SetEventHandler issues with Area Objects

 
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bsb5652



Joined: 07 Jan 2009
Posts: 12
Location: Pittsburgh, PA

PostPosted: Mon Oct 14, 2013 15:36    Post subject: NWN2 SetEventHandler issues with Area Objects Reply with quote

Per this thread (http://social.bioware.com/forum/1/topic/164/index/3120333/1) and my experimentation with the use of the SetEventHandler function, SetEventHandler does not work on Area Objects.

My question is can this be something remedied via a NWNX plugin?
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Brian S. Bloom
Creator of NWN2 PW Realms of Trinity
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jonyboulder



Joined: 24 Oct 2013
Posts: 2

PostPosted: Thu Oct 24, 2013 1:05    Post subject: Yea same here Reply with quote

I was actually sifting the net and I was wondering the same thing.
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Mon Oct 28, 2013 17:34    Post subject: Reply with quote

It is possible to do that by writing a NWNX plugin, but there are no active NWNX4 developers as far as I know.
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bsb5652



Joined: 07 Jan 2009
Posts: 12
Location: Pittsburgh, PA

PostPosted: Mon Oct 28, 2013 18:03    Post subject: Reply with quote

Thanks for responding! I would be more than happy to give it a shot, I have a ton of Visual C++/C# development experience. Is there a link to the base source code to be able to develop nwnx4 plugins?
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Brian S. Bloom
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jonyboulder



Joined: 24 Oct 2013
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PostPosted: Tue Oct 29, 2013 4:26    Post subject: Source Code Reply with quote

http://nwnx.org/phpBB2/viewtopic.php?t=620

I'm having issues with the svn. Is there some other way to download the source code?
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Wed Oct 30, 2013 6:27    Post subject: Reply with quote

That's an ancient topic. Here is more recent one:
http://nwnx.org/phpBB2/viewtopic.php?t=1105
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