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MagnumMan
Joined: 01 Apr 2005 Posts: 8 Location: MA
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Posted: Sun Apr 10, 2005 3:51 Post subject: Athlon 64 Crashing? |
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Is NWNX 2.61 and the madCHook stable on Athlon 64? I understand this is an odd question but we split a server in half and took half the player base with us. The old server was a 2.4Ghz Xeon system that could handle about 44 concurrent users before lagging. We built an Athlon 64 3000+ (0.09 version, not 0.13) system on Windows 2003 (and later reverted to Windows 2000 to attempt to isolate crashing) and we have not had a single day without at least 4 crashes, some days have 12 or more... and this is on almost the same module (we ran a test with the old module to see).
At this point I find it is not the OS, it is not the module, so it is either the hardware, nwserver, or NWNX and the hook library. I have stress tested the hardware well enough with memtest and Prime95 to believe it is not the hardware. That leaves nwserver or nwnx, so I had to ask... thanks.
P.S. madCHook has been updated; when are you going to rebuild NWNX? |
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MagnumMan
Joined: 01 Apr 2005 Posts: 8 Location: MA
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Posted: Mon Apr 11, 2005 15:54 Post subject: |
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We finally fixed our crashing problems but it took forever. I made 2 changes at the same time.
1. I downloaded madCHook.dll 2.1.7.0 from madshi and dropped it in place of 2.1.5.0 which comes with NWNX 2.61; the headers were binary compatible.
2. We had an OnDeath script for creatures (addition to Jasperre's AI, custom corpses) that would iterate all the equipped items on a creature including the creature claws, etc and destroy them. We were destroying them because it was reported a while ago this is a memory leak in nwserver. I changed this to SetDroppableFlag(FALSE).
Crashes are gone. Just gone. But memory usage is up, so maybe there is still a memory leak here. Bioware? :> |
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Papillon x-man
Joined: 28 Dec 2004 Posts: 1060 Location: Germany
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Posted: Sat Apr 16, 2005 1:02 Post subject: |
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I have an Athlon 64 myself and did not experience any strange behaviour on it (but then again, I am not running a heavily loaded server on it). I will update the mad code hook lib to the current version in the next release, but I am not sure that was what was causing your crashes. _________________ Papillon |
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weldieran
Joined: 05 Aug 2005 Posts: 71
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Posted: Thu Dec 01, 2005 6:22 Post subject: |
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Ya, for future reference of anyone looking at this thread, I also run an AMD64 4000+, Linux64bit
I've no problem with crashes on a heavy traffic server. (nwnx compiled to 32bit)
And I thought bioware plugged that memory leak so taht we don't have to destroy all items before the dead creature is destroyed. Could be wrong tho. |
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