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Server Name after Crash

 
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themisery



Joined: 03 Jan 2006
Posts: 1

PostPosted: Tue Jan 03, 2006 5:02    Post subject: Server Name after Crash Reply with quote

simple problem, is there a command for the nwnx.ini to add a server name to my server after it crashes/reboots? the information is in the nwnplayer.ini and if i load the server withOut nwnx2 the name is already entered like it's supposed to be, but if i use nwnx2 to boot the server, whether i just started nwnx2 or if it crashed and rebooted the server, the Name field is always Empty

any ideas? thx
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Papillon
x-man


Joined: 28 Dec 2004
Posts: 1060
Location: Germany

PostPosted: Wed Jan 04, 2006 22:24    Post subject: Reply with quote

Do you use the current version of NWNX ? I've changed something in how the server is loaded a while ago (2004?) to get rid of that problem.
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Sir Elric



Joined: 19 Apr 2005
Posts: 16
Location: Australia

PostPosted: Mon Jan 16, 2006 2:48    Post subject: Reply with quote

I get this on my server too using the latest version of NWNX2 but only after a server reboot after a normal crash the name field is full.

SE
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chunkymonky



Joined: 20 Feb 2005
Posts: 31

PostPosted: Tue Jan 30, 2007 2:14    Post subject: Reply with quote

I've noticed this too. I have to manually type in the server name after an intentional reset.

I can't speak to the function after crashes, because I don't seem to be able to get rid of the durn windows that pop up to tell me that a program has crashed. NWNx won't restart the server until I close said window...grr...
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Zunath



Joined: 06 Jul 2006
Posts: 183

PostPosted: Wed Jan 31, 2007 13:22    Post subject: Reply with quote

Something that works for me is to run the server normally, and then switch users so you go back to the log in screen (but the program is still running).

No issues here at all.
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Bodatoda



Joined: 23 Sep 2006
Posts: 4

PostPosted: Sat Jun 30, 2007 15:33    Post subject: Reply with quote

I have this problem about half the time. I have my advanced server 2000 machine set to reboot once per day. Often when it reloads, NWNX fires up nwn without a server name in the field, and then tries to fire up a second instance of the game, which fails because the port is being used by the first one it started.

Any suggestions?
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TroveLord



Joined: 22 Nov 2006
Posts: 136
Location: Italy

PostPosted: Sat Jun 30, 2007 17:22    Post subject: Reply with quote

If the information might be useful, this happens with nwnx4 as well.
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Soul-Forger



Joined: 04 Jul 2007
Posts: 1

PostPosted: Fri Aug 24, 2007 4:38    Post subject: Same problem here Reply with quote

I'm seeing the same problem, nwnx2 randomly not grabbing the server name on auto resets, manual resets, and crashes. Just two more cents. *shrugs*

SF
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Dusty_Monk



Joined: 14 Aug 2007
Posts: 3

PostPosted: Fri Aug 24, 2007 10:47    Post subject: Reply with quote

I get this problem with NWNx4.

It seems to be related to how busy the cpu is. The more I load the cpu the more frequent the name field is unfilled.
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Bodatoda



Joined: 23 Sep 2006
Posts: 4

PostPosted: Wed Aug 29, 2007 17:19    Post subject: Reply with quote

Is there a simple batch file that someone could write that would maybe delay the execution of NWNX2 for, say, 2 minutes to give the other windows services time to load first?
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Papillon
x-man


Joined: 28 Dec 2004
Posts: 1060
Location: Germany

PostPosted: Mon Oct 08, 2007 13:16    Post subject: Reply with quote

If it is the same problem that I encountered with NWN1 a couple of years ago, you could try the following to reproduce it without NWNX: Launch the server, and then immediately after the server window is opened, switch to another running program (e.g. notepad). You have to be fast, and if you switch before the fields in the server window are filled, you should have an empty named server.

That might be the reason why you only see it happening under loaded conditions.
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