logo logo

 Back to main page

The NWNX Community Forum

 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 
HCR or similar for use with NWNX2?

 
Post new topic   Reply to topic    nwnx.org Forum Index -> Scripts and Modules
View previous topic :: View next topic  
Author Message
carioca



Joined: 09 Jan 2005
Posts: 12

PostPosted: Sat Jan 29, 2005 9:48    Post subject: HCR or similar for use with NWNX2? Reply with quote

We are in the process of upgrading our server to platinum, the old version of HCR we are cureently using has some conflicts with the language plugin (the one that replaces the voice)

is there a version of HCR (or somthign that handles resting/bleeding/spells like that) that doesnt conflict?
Back to top
View user's profile Send private message
DarkstarsDad



Joined: 17 Jan 2005
Posts: 59
Location: Overland Park, Kansas USA

PostPosted: Sun Jan 30, 2005 22:25    Post subject: language plugin. Reply with quote

You can disable the plugin if you do not need its functionality. Or post your conflict in detail and maybe someone can help fix it.
Back to top
View user's profile Send private message
Kilr Mik d Spik



Joined: 09 Feb 2005
Posts: 5

PostPosted: Wed Feb 09, 2005 0:28    Post subject: HCR and NWNX2 Reply with quote

Hi there,
I am a Moderator and developer of HCR. At this time I am developing HCR 4.0....Persistence. Please visit us at the official HCR website located at
http://www.neises.com/forums/forumdisplay.php?f=40
and post the details of any problems you have found with HCR and NWNX2 there. I would be happy to eliminate any conflicts you may know of in the HCR coding. Thanks

KMdS
Back to top
View user's profile Send private message Visit poster's website
Lanthar D'Alton



Joined: 10 Feb 2005
Posts: 100

PostPosted: Thu Feb 10, 2005 11:21    Post subject: Worth noting: Reply with quote

There are some nice shots of the old HCM vs my own cleaner system for handling bleeding, death, location, and hit point stuff. My system is not published, but if there is demand... *shrugs*

http://lantharslair.proboards10.com/index.cgi?board=modupdates&action=display&num=1097052899

No offense to you Kilrm since I have no clue how HCR performs vs HCM... I do hope you don't do all that ExecuteScript(...) stuff which HCM was doing. If you are, have a look at that link there. That HCM code was eating my cpu alive...

-Lanthar
Back to top
View user's profile Send private message Visit poster's website AIM Address MSN Messenger
Kilr Mik d Spik



Joined: 09 Feb 2005
Posts: 5

PostPosted: Thu Feb 10, 2005 12:24    Post subject: Reply with quote

Shocked Wow, that was UUUUGLY! Hehe. No, I don't think HCR will have that problem after I get done with the lastest build. I can't speak about the comparison to HCM but from my own personal build of HCR..before I took up the development of HCR....I had a VERY clean build, nothing like the scarry cpu useage at the site you posted. With the clean up of many of the older HCR scripts by my predicessor and the work I am now doing in optimising and adding actual external database support, the old gal will be a good start for any pw developers.

btw Lanthar, yours were some of the first scripts I enjoyed looking through when I decided to begin scripting for NWN. I still have some around.

And.....none taken Very Happy
Back to top
View user's profile Send private message Visit poster's website
Lanthar D'Alton



Joined: 10 Feb 2005
Posts: 100

PostPosted: Fri Feb 11, 2005 3:05    Post subject: ... Reply with quote

Yeah, the results came as quite a shock to me too. I knew it was the only system left that I hadn't tweaked, but I didn't expect such dramatic results. HCM has this horrible method of setting a variable, executing a script that will alter it, and then reading it... and for one player I think it executed about 16 scripts by ExecuteScript per heartbeat... if not more...

When I finally decided to rework it I realized all my area cleansing and heartbeat removing had been minimal compared to the improvement I'd get from replacing it...

-Lanthar
Back to top
View user's profile Send private message Visit poster's website AIM Address MSN Messenger
Kilr Mik d Spik



Joined: 09 Feb 2005
Posts: 5

PostPosted: Fri Feb 11, 2005 3:32    Post subject: Reply with quote

Shocked Shocked Shocked Shocked No wonder you took out the machete and surgically removed it Razz I took a look at my personal build and the processor load with one player on looks like your non HCM server, so I would hazard to say that the final build of HCR 4.0 should be similar. The problem ith HCM was exactly that, it was modular and required alot of ExecuteScript calls.

Last edited by Kilr Mik d Spik on Mon Feb 21, 2005 3:15; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
chunkymonky



Joined: 20 Feb 2005
Posts: 31

PostPosted: Sun Feb 20, 2005 16:22    Post subject: Reply with quote

Lanthar, I might be interested in using your system if you would be willing to share. I am building new bleeding, death, and player info scripts, but why re-invent the wheel if someone else has one you might be able to use, right?
Back to top
View user's profile Send private message
carioca



Joined: 09 Jan 2005
Posts: 12

PostPosted: Tue Mar 08, 2005 0:48    Post subject: Reply with quote

chunkymonky wrote:
Lanthar, I might be interested in using your system if you would be willing to share. I am building new bleeding, death, and player info scripts, but why re-invent the wheel if someone else has one you might be able to use, right?


I would even be willing to put up a sign in the entrance to the module giveing credit for someone kind enough to provide a like clean bleeding/death script be it HCR based or whatever...

What we have now is very Kludgey, and *needs* replaceing.
Back to top
View user's profile Send private message
MrMeAtus



Joined: 02 Apr 2005
Posts: 12

PostPosted: Sat Apr 02, 2005 17:43    Post subject: Reply with quote

I am interested in the clean scripts as well.

Is it possible to share?

I am more than willing to acknowledge any assist possible in getting my PW online with NWNX, etc.
_________________
"I love the smell of napalm in the morning. It smells like... victory."
Lieutenant Colonel Bill Kilgore
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Display posts from previous:   
Post new topic   Reply to topic    nwnx.org Forum Index -> Scripts and Modules All times are GMT + 2 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group